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What You See By Wearing The MADGAZE GLOW Mixed Reality Glasses


Tech Meets Eyeballs

Science fiction movies used to love big screens that dotted people’s homes — think of the wall-wrapping screens found in the classic Fahrenheit 451 movie or on the bridge of any spaceship. This trend intensified and turned into free-floating screens that were sometimes massive and sometimes not that a person could call up and control with a wave of their hand. Taking a cue from this companies over the last 20+ years have tried to duplicate this experience by embedding technology into a headset that one could wear. It did the job but was (and is) cumbersome. Flash forward to today where sunglasses have become both a status as well as fashion symbol and it makes sense that glasses would be a low impact and best recipient for such tech. Add in all kind of other tech now made popular by smartphones and there’s no excuse for those looking for a personal screen experience to not put on the MADGAZE GLOW.

The GLOW is, obviously, glasses that you put on and wear in the conventional manner. They come in Midnight (black), Snow (white) and Aqua. So those already wearing glasses will have to endure a bit of problem-sight because prescription lenses aren’t part of the deal and putting them over an existing pair of glasses will be a bit cumbersome — although it can be done because GLOW is not a petite experience, being a large field of view (45 degrees) binocular design. What you can do with them we’ll get to in a moment but it makes a lot of sense to first describe what you can “see” looking at them, and then what is inside that you can’t see. But which will make a big difference when wearing and using them.


The Glasses Have The Tech

To start there’s two cameras working in tandem: a 5 megapixel infrared camera and a 5MP RGB camera. No earbuds are needed, eliminating weight and possible cabling issues, because a speaker is embedded into each of the two frame’s end. There’s also a USB Type-C port which by definition can do two things: it can supply charging power for those devices that need such, and it can also transmit data (i.e., content). That’s going to be important for GLOW as will be seen shortly.

Now wearing and using GLOW is all about what you can see. Besides being able to wear them and look at the “real” world (i.e., see through them like they were a regular pair of glasses), they can be used in two ways: one is for watching video content because the wearer can now be looking at the equivalent of a 90” screen, with stereo sound coming out of the embedded frame speakers. The glasses are also enabled for 3D, so playing 3D content will provide that look of depth that was popular with TVs for a couple of years. And while the resolution is opted as being 720p, watching a vid actually comes in at 1080p (except when you go 3D because it then gets halved).


Where The Content Comes From

Getting content to the glasses is not going to be wireless and will require being connected to the video source: this could be a smartphone, a Blu-ray player (3D equipped or not), a video game console (PS4, Xbox, etc. and games too), a tablet or laptop/desktop computer. With the exception of an Android phone that can be directly connected to GLOW and which provides power to same (about 5 hours max, depending on use), being able to connect to any of the other devices noted requires both a system for transmitting the content as well as providing power for doing it. This is handled by the 3 In 1 Adapter, which consists of a battery-like pack containing a 6000 mAh rechargeable battery. The pack has an USB input at one end for charging and at the other end, the all important HDMI and phone inputs. And an output for going to GLOW. Also included are USB cables for transmitting data from the 3 in 1 Adapter to the glasses and for charging up the pack. So for example should you want to play a video from a PS4 game console, then you would take its HDMI output into the 3 in 1 Adapter and then connect to the GLOW. In the other case, where a smartphone is being used, then you can view what is being displayed “in the air” in that it will impinge on the real world (forming what you might call augmented reality or as is the case here, “mixed reality” because the two are mixed together.


Hand And App Working Together

And that’s where the app comes in — it not only aids in making what you’re watching make sense, but it adds help for the hand gestures that can be used: skeleton mode and pointer mode being the system used to let you move your hands and make things happen while you’re viewing. So consider voice commands and hand gestures (learning when and how to pinch, ya’ll) and of course just tapping control on a smartphone too. But of a learning curve but once you get it, you’ve got it.

So you can fold Glow up and put them away and they don’t weigh enough to be a bother when on. Nor do you have to fiddle and adjust them to fit the view so you don’t get sick — it’s been taken care of already. Get them and have some fun and yeah even be a bit productive. For more details go to

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