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Futurist: A Brief Survey of AR and VR

I am a long-time Futurist, and technologist. In my career, I have spanned the birth of personal computers, to the rise of Cloud Computing.

The difference between AR and VR. AR superimposes information over this image. VR creates an interactive version of this image!

The difference between AR and VR. AR superimposes information over this image. VR creates an interactive version of this image!

The f7uture of AR and VR, is all about connection!

As someone who in the technology space often looks beyond today, I am intrigued by the rise of AR and VR. First, a very quick explanation AR or augmented reality, much like the game Pokémon go, takes a view of the world we all live in and puts an augmented component over that view. Augmented reality can also, beyond a game, put information over the world where we live. Businesses look at that aspect of AR as a potential boon. Imagine if I can borrow from the commercial the lonely Maytag repairman wearing AR goggles as they come to your house to fix your broken washing machine. Or potentially your broken dishwasher or any other household appliance that would require somebody to come to you. Smaller devices that you can carry are normally taken directly to the shop. But in a home or business, where larger system sets, they would require dispatch a tech. That tech would wear an AR goggle and see schematics of the item delete being fixed superimposed over the thing. So when we talk about machine intelligence and a couple of machine intelligence with augmented reality, we now suddenly have real power. I'll remind you that many people believe machine intelligence, or sometimes not fairly called artificial intelligence, will replace human jobs. The reality is it will also create thousands of jobs, with AR goggle-equipped technicians fixing problems. Couple that with artificial intelligence that can look at the situation and calculate a very quick solution, and the Technician will be able to fix the problem much quicker.

Our virtual reality is very similar to augmented reality. Except that in VR, we present information in a virtual world. A few years ago, there was a game that was very big called Second Life. Second Life was a VR world. You created your avatar and could interact with the world and other human beings, also an avatar for the virtual world. If we take the example given for AR, a technician in the field, and apply that to VR, it would instead be a technician in a virtual training facility. VR, coupled with machine intelligence, will allow instructor-led training and a virtual environment. People won't have to travel to a classroom to be in a school. But VR currently is heavily I gaming platform. Of course, with the game of occasion, you can integrate that game platform with a training platform and create more efficient training modules. The advantage of that is, of course, the reusable. Where an instructor-led class might have 20 to 40 people in it, a virtual class repeated over and over could reach thousands of people. Again people are concerned that artificial intelligence, what I call machine intelligence, will replace human jobs. But the future reality will be able to train people more quickly, more effectively, and ultimately in the comfort of their own home if they so choose.

AR and VR also come back to play with the components of what I have called the enterprise resource triangle. In particular, the relevance now is placed more on the network or landscape and destination. The RVR device becomes more of a set parameter. We know what it can and cannot do, so now it becomes the process of ensuring the destination and the landscape support that functionality. When you look at the concept of connection, you see the future of both AR and VR. Today, most AR and VR headsets use Wi-Fi or wireless networks to connect to the destination. Both AR and VR headsets have processing power on the headset. But they also rely on remote services and sources. Or, as I stated, the destination in the equation. The reason for this today is that I've talked about these topics a lot in the past. The potential of Machine Intelligence is massive. And the fact of designing the network of tomorrow. Not that I am anti-wireless networks, in the sense that I think Wi-Fi is antiquated. Wi-Fi is not old; it's just limited. 5G offers more capacity and bandwidth to any one single user and can support many more users than structurally we could by implementing Wi-Fi. In the world of AR and VR, bandwidth becomes critical.

The reality of AR and VR is a connection. The better our connection, the better our experienc4ce.

The reality of AR and VR is a connection. The better our connection, the better our experienc4ce.

Imagine the Tcch already knowing the exact part you need replaced. The future where Techs can solve problems faster!

Authors note that the world of AR is already available in many locations. One of the things that are are available in the market today is that of what is a HUD or a heads-up display. Normally in your car, a see-through display allows you to get additional information about your car and interact with the world around you. Driven by the OBM port or onboard management port should enable you to see more details without obscuring your vision. I wrote another article a while ago about the concept of walking or biking HUD. Again, the goal of AR is to put information into the real world so that you can consume it without losing visibility or obscuring the user's vision.

The connections continue to get better. We are well into the 5g world now. 6G is coming probably sometime in the next ten years. Having AR headsets that are 5g enabled is critical. Now today, you can do that by simply utilizing your phone as a hotspot, your tablet as a hotspot, or you can buy a real hotspot. Hotspot connects to the 5G environment and allows for Wi-Fi connections to that hotspot. You can have an instantaneous network wherever you are. The AR headset of the Technician then would always be connected. It means that information can be updated simultaneously with the AR device as the user arrives at the location on the headset. If something changes or a new problem or a new thing to consider, the headset will know about it. The user won't have to ask the information will be available.

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As we consider the future of AR and VR, we will rely on that connection. The better the link you have, to your AR VR device, the better the information you will have. The reality of fixing anything is the quality of the data. The better your information, the more likely you will improve what you set out to fix successfully. I'll end with this future state vision that I've had for a long time about VR. One of the things that I like to do when I go to a new city or state or visit a historical location is known as much about the historical background. One of the things that cities can do is place solar-powered electric vehicle recharging stations with a Wi-Fi VR broadcast. It's always fun to learn new things. And there is much information that is incredibly interesting about the world around us. Imagine every one of those EV charging stations and perhaps other VR stations throughout a city; you can learn and see that city as it was a hundred years ago. Or maybe you can look and see a current skeleton of a building and see what that building will look like when finished. Able to convey specific information to a location is a critical future. I am having everything connected will make that future much more powerful.

This article is accurate and true to the best of the author’s knowledge. Content is for informational or entertainment purposes only and does not substitute for personal counsel or professional advice in business, financial, legal, or technical matters.

© 2022 DocAndersen

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