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High Priestess, Chariot, Hanged Man, Death, Moon, and Judgment: Water Elemental Cards in Tarot

Andrea has been an online writer for 8+ years. She mostly writes about dating, couples, weddings, travel, interior design, and gardening.

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Water Cards in the Major Arcana

There are 22 cards in the Major Arcana in tarot. Six of those cards belong to the element of water:

  • High Priestess #2
  • Chariot #7
  • Hanged Man #12
  • Death #13
  • Moon #18
  • Judgement #20

The element of water represents matters of the heart. This includes: emotions, love, feelings, relationships, family, flow, compassion, and intuition.

In the Minor Arcana, the suit of cups represents the element of water. The Minor Arcana is made up of four suits: wands for fire, pentacles for earth, swords for air, and cups for water.

This hub will go into detail about the six water Major Arcana cards and other elements of tarot.

The Elements

ElementFireEarthAirWater

Zodiac

Aries, Leo, Sagittarius

Taurus, Virgo, Capricorn

Gemini, Libra, Aquarius

Cancer, Scorpio, Pisces

Animals

Reptiles, Lizards, Insects

Mammals

Winged Creatues

Water Creatures

Minor Arcana Suit

Wands

Pentacles

Swords

Cups

Expression

I am

I do

I think

I feel

Attributes

Powers of Vitality: Creativity, Passion, Energy, Life, Motivation, Growth

Material Resources: Wealth, Health, Property, Legacy, Home, Stability

Powers of the Mind: Logic, Clarity, Intelligence, Reason, Integrity, Communication

Matters of the Heart: Love, Relationships, Feelings, Flow, Intuition, Family

Basics of Tarot

Tarot cards have existed in Europe since the mid-15th century. They become popularized in the late 18th century. The cards were first used for entertainment purposes. They were later used for divination.

This hub will not be going into the witchy angle of determining how spirits may be using the cards to send people messages. This hub will go into the symbols behind the cards. Tarot is ultimately a story telling device: it is the Fool's journey.

The Fool is the only unnumbered card in the deck. It can be used as a zero or 22. It can be the trump card or used as an excuse to not follow suit.

The Fool is often identified as the person who asked for the reading. The card can also be seen as the hero or protagonist, and the other cards are the people, challenges, and objects the Fool encounters while on her journey.

The cards in the deck represent common scenarios that most people will go through in their lives. Each suit is about the process of maturing from youth into adulthood.

It's easy to see how this game would easily lend itself to divination. It's packed full of symbols, it plays off common experiences, and the designs are attractive.

The first two cards of the Major Arcana are the Fool and the Magician, both air cards. The Magician helps awaken the Fool to their journey, to the potential they have had all along. The Fool is like Frodo and the Magician is like Gandalf from The Lord of the Rings trilogy. The next card on the journey is the High Priestess, a water card.

The High Priestess invites you to explore both your conscious and subconscious mind. She is the gateway to knowledge, particularly of femininity. She has a connection to the Divine. People seek her for both mental and physical help.

The High Priestess invites you to explore both your conscious and subconscious mind. She is the gateway to knowledge, particularly of femininity. She has a connection to the Divine. People seek her for both mental and physical help.

High Priestess

The Fool can only meet with the High Priestess when he has accepted his journey. He needs to have gone through some sort of initiation process with the Magician.

The Magician acts as a kind of teacher, witch, doctor, therapist, mentor, or preacher. The Magician has knowledge and wisdom that the Fool doesn't. It is through the power of air, knowledge and communication, that the Fool realizes he can do more with his life. His curiosity is opened, and so he goes out into the world looking for quests and mini-quests that amuse him. The Fool goes into the world with an excitement to play, not work.

The High Priestess has something else to tell the Fool. She may offer him his first challenge or quest. She represents metamorphosis, initiation, and the veil that separates the conscious and subconscious realms. Her knowledge gives the Fool even more clarity and direction.

Upright: Intuition, sacred knowledge, initiation, divine feminine, the subconscious mind, communion, arcane, dreams, possibilities, puberty, clarity, flow, transformation.

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