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Ultimate Perfect World Assassin Build Guide


Assassins Understood

For the longest time I have bucked the idea of starting an Assassin. It was a one dimensional class to me. Only in the game for Pk and PvP. And those were aspects of the game I had stayed away from for the most part for the first few years I had played the game. But, the game got boring to me so I naturally moved into other aspects of the game in order for it to maintain my interest. That included PvP. Which, led me to decide it was time to start a sin, or two. And, that has led me to having a sin on a PvP server and one on a PvE server. Both with slightly different builds.

And what I learned was, Sins are wonderful PvP, just as I expected. But, they are not as bad as I had decided they would be. They are squishy, they have low HP and you will find yourself running for your life plenty of time, especially 25-50. But, this is no different than any other classes. Some are worse than others but these levels are truly tough on a persons will. No matter the class. This all led me to realize that I could enjoy this class, and in turn I could write a guide or two on the class! Even though I can generate as much hate as appreciation for these guides. Here we go again.

What exactly is the Assassin Class? It is a physical, melee class damage dealer that relies on its speed and critical damage to destroy its enemy before its enemy has a chance to counter the assassins attack. They are low health and low physical defense characters, both facts make it impossible to play an assassin like the other melee classes in the game. You will never be mistaken for a tank, not in any instance.

An Assassin is a sneak and destroy class, using stealth to sneak up on enemies and dispatch them with one or two attacks. They excel at 1v1. They do have some AOE ability but it is minimal.

In a squad, an assassin is a Damage dealer first. Secondary role will usually be something along the lines of crowd control. If mobs break from the tank, you will have to kill or coral the mob before it gets to the healers. Very similar to the role of a Blademaster, or Seeker. But the Blademaster, and Seeker can also tank in a pinch, at the cost of being a lesser damage dealer than the Assassin.


Assassin Weapons

Assassins are a single path class. Daggers will be the only option you will have to consider yourself with here. In general I am going to suggest you use Garnet shards in your Daggers, if you are high enough to shard your weapons. (I would not bother sharding below level 50).

Attack speed for Daggers are 1.25/aps This means that you will have 1.25 attacks every second. The more attacks you can achieve per second is highly important with this class. So, you will want to look for -interval gear always. It will cost, but, in my opinion, a high aps Assassin is the very best kind of Assassin. And it is possible to achieve an aps over 3 and higher. If you have played Perfect World for any length of time you have seen them being sought after for squads.

So, whenever possible, the bonus attributes always helpful on your weapon will be -interval, +HP or +Vit. And +Dex. Also, +Physical Attack, and +Crit.

I think Holy is another nice bonus to get on close to endgame weapons. Just an FYI.

Assassin Gear

Assassins are squishy, and one of the contributing reasons for this is the fact that they have to wear light armor. While this works out well for Archers and the like. It does not play as well for a melee range class. But you work with what you are given. And make the best of this by adding the proper accessories to offset some of the defensive inadequacies.

Armor-This is fairly straight forward. You will be wearing all light armor. Due to your lack of strength, there is not other options here. You will be looking for added bonuses of, +HP, +Vit, +Dex, -Interval, +Physical Def. And you will most surely be sharding your gear with Citrines, or HP shards. There is no defense of death better than more life.

Rings-You will be using might rings. These add to your physical attack. As far as bonuses on rings are concerned. I would focus on +Crit, +Physical Attack, +HP, and +VIt.

Ornaments- I am going evasion necklace and belt. It flies in the face of me complaining about the amount of physical defense an Assassin has but, I do believe they fall right into the strength of Assassins. You are already going to have a high level of evasion, so adding more will only lessen your chances of being hit. Bonuses I like to see in these ornaments are +physical defense, +HP, +Vit, +Dex, and +Crit. There are other bonuses worth considering, like reduce physical damage taken and +EXP, but those are lesser than the others.

Shards- You will always be safe if you add HP shards to your gear, and physical damage shards to your weapon. This is the way I would try to go.

Assassin Stats

There is two ways I have and would consider building my Assassins. On the PvE end of things I am going with a little Vit. On the PvP Sin, I am going pure. Below is how I break down my points:

For a PvE build, I go with 1Str, 3Dex, and 1Vit every level, until I have 23Vit. This may be something I restat to 3Vit later in the game, but for now I have left it be like this.

For a PvP build, I have gone with 1Str, and 4Dex every single level. After level 60 something, I did a restat, and dropped both my Vit and Mag to 3. This is gonna give me maximum damage output. And this is Primary when we are talking about an Assassin. At least in my mind that is.

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!Ugh! Assassin Skills

This is the main reason I have been putting this "Ultimate Assassin Guide" off. Assassin Skills. There are 40 skills in all. But I am not going to cover the level 79 and above skills. I really believe that you do not need this information included in these guides. Some people complain, about me not covering more of the high level aspects of the game, but, once you have your character into the high 70's, I feel you should have a pretty good understanding of what you are trying to do with your character. But, maybe later on I will work on some endgame guides. Just not now.

Back to the topic at hand though. I am going to cover the skills down the four primary trees that the Assassin has. The Twin strike branch is the one to the left, the Shadow walk is the next one over then Puncture wound, with the Windpush branch being all the way to the left

Being that there are many ways to play your Assassin, take my assessment lightly of each skill. I am not ranking them for any specific style of build, just of usefulness in my mind. My PvE build is not the same as my PvP and I will not go through all the considerations that you will have to make in order to determine what skills fit into your needs.

I am going to score them, from 1-10. 1 being garbage, 10 being a must have.

The Twin Strike Branch

1-Twin Strike: A stabbing thrust with both daggers. Deals base damage + extra damage. The skill is quickly overpowered by all your other offensive skills. It is a quick skill, but I would not bother leveling it until you have no other skill to level.

8-Slipstream Strike: A powerful strike with the full force of the arm. Deals base damage + 100% of your weapon damage + extra damage. You will use this skill for a long time. It will be one you want to level.

2-Raving Slash: Deals a damage that equals to your base attack + extra damage + slows your target by a %. I do not find this one that great. I would get it. It is fairly quick cast time. And the slow is nice, but you will get other skills with that ability later.

3-Deep Sting: Deals a base damage + extra damage + has a chance to sleep your target. While I love the sleep. This is not a skill I would level above 3 or 4 and I would not be in a hurry to do that even. I would leave it at level 1 until after you are over 40 or 50 though.

10-Rib Strike: Stab up under your enemy's ribs. Deals base damage + % of weapon damage + Reduces target speed by % for seconds. This is one of my personal favorites, I keep it leveled at all times. It is more effective as a PvE skill, but still, keep it leveled.

5-Throatcut: Deals base damage + % gear attack + extra damage + % chance to interrupt channeling + silence. Yup, this skill has a lot going for it. Some don't like it, probably because it is your first spark skill and those always seem to be a love or hate skill. I think that with all this skill gives you, it should be considered a decent one. Even at the cost and the longer cast time. If you can get it off in PvP you do all kinds of damage and you can silence your opponent too.

3-Earthen Rift: Detonate the ground under the enemy. Deals base damage + % weapon damage to all targets within 8 meters. Aoe, nice, but, you are not a Blademaster, you are going to pull aggro on multiple mobs and you are not built for that. Get the skill but don't bother leveling it until FCC.

9-Headhunt: Deals base damage + % gear damage + extra damage + stun. This has got to be your most powerful attack, and it is a stunner. It is a must have for FCC and PvP. It is a two spark skill though, so may not be a great grind skill.

7-Subsea Strike: Instantly strikes all nearby targets within 8 meters for base damage + extra damage + increases damage taken by target % for 8 seconds. It is good. Really good. At this point you will now have more than 1 AOE and this one does good damage, has good extra effect and is super quick. Get it and keep it leveled if possible.

9-Power Dash: Deals your base damage + extra damage + increases your Crit rate by % for 8 seconds. It is a must have. I do not care if you are a PvP or PvE. The Crit rate at level 10 is a + 40% with this skill, Perfect.

Shadow Walk Branch

3-Shadow Walk: Enter stealth mode. Increases your stealth level, only usable out of combat. Mostly a PK skill. Level it if you intend to PK and PvP. Ortherwise, learn it and see if you have a need for it.

2-Focused Mind: Increases your chance to evade an enemy skill by % for so many seconds. I find timing hard to get right with this. And I also do not find the need for a strictly defensive skill. Learn it, but practice with timing before you level it.

8-Shadow Escape: Increases your stealth level by a a level. I use this. I would get it especially for PvP, but it is a better skill than shadow walk, and Sage Demon gives you a +11 stealth level making it almost impossible for anyone to see you. (except certain seekers)

8-Bloodpaint- Grants a shield to all friendly targets wihin 10 meters. Absorbs % of physical melee damage by enemy. But only for Blademasters, Barbarians, Assassins and Seekers. This is your buff. I would level it. At least till 5, but if you want a 30 minute buff you have to level it to 10.

2-Deaden Nerves-Avoid one attack that would kill you within the next two minutes. Self buff of sorts. Get it. No need to level it. Just changes the cool down time on the skill, which is long, but this is a save your rear skill. It should not be something in constant use.

1-Tidal Protection: Maybe a endgame skill. But I really have no use for it yet. Maybe some use in PvP.

Puncture Wound Branch

3-Puncture Wound: Deals base damage + % of weapon damage + causes bleed over 9 seconds. Certain classes are a perfect fit for bleeds and DOT's. An Assassin needs to kill fast. This is a fine skill early. But only that.

5-Wolf Emblem: Increases your Rage damage by % for 30 seconds. I say give or take on this. Do what you will. Lots of people love it. I am iffy on it.

9-Knife Throw: Throw your dagger at the target. Deals base damage + extra damage + has a % chance to interrupt.This is your ranged skill. And it is an interrupt. and can pull. Level it.

8-Tackling Slash: deals a base damage + extra damage + immobilize for time. It is quick, does decent damage and freezes your target for a good amount of time. I say learn it.

2-Chill of the Deep. Reduces your attack speed by % to increase your attack level. Lasts for 10 minutes. It is a real difficult skill to understand. This is how I see it. The added attack levels do not make up the difference in APS. Learn it but do not level it if you wan to minimize your chance of stealing aggro. Max it if your intention is to try to one-shot PK. I would say learn it only, don't level it.

5-Rising Dragon Strike: Deals base damage + gear attack damage + extra damage + 100% accurate. It also is a good chi builder. Not the greatest damage skill, and no real bonus effects. I am on the fence here. I say learn it but don't level it unless you have a pile of spirit. More for the chi building

1-Inner harmony: Instantly gain Chi. This is a spark builder basically. I don't really think there is a huge need for it, there are lots of other skills you will be using that builds chi. I say don't bother unless you find yourself short on sparks later in game. Like way later, after level 79 most likely.

Windpush Branch

5-Windpush: Increases your movement speed by % for 10 minutes. I like this skill. I use it for running and getting around faster.

5-Shadow Jump: Instantly move to your targets location. The distance increases with levels. Move of a PvP skill. Level as you feel fit.

3-Maze Steps: increase movement speed and immune to stun and immobilize for 10 seconds. I really don't use this. Learn it and tinker but, level as you feel.

7-Shadow Teleport: Instantly move to target + stun. Better than Shadow Jump for PvP. I would learn this over that skill.

Passive skills

10-Dagger Devotion: Increases base damage dealt by % with daggers. Always keep it leveled, it is a no brainer. It effects every skill and every hit.

5-Sharp observer: Increases your awareness level. This is a PvP skill. Otherwise there is no real need for it. But if you PK or PvP, it is a must have in my book.

5-Cat-Like Tread: Increases your Stealth level. Again, this is a PvP skill. Otherwise there is no real need for it.

Assassin Genie Skills

Gonna make this quick. Genies are inconsequential. They help a little, that is all, in my mind. These are the skills I would consider though.

Tangled Mire: Good skill, slows your enemy and reduces their physical defense. Would be a good offensive genie skill.

Second Wind: Heals you a specific amount, per level of the skill. Good in a pinch.

Those are the skills I would learn. But I really am indifferent about the Genies.

All Done with this Thing

This guide really was time consuming. I am sorry I didn't cover Skill combos. Maybe I will at some point on my perfect world tips blog. But this guide just got too long for me to add anything more to it. Thank you to all for reading me and commenting. Good or bad I appreciate all the comments and will try to the other classes done soon. Certain classes like, Psychic and Mystic may be a while. I have not even started either class. But I would figure a Veno and an Archer is not too far off. And a Seeker would be not much after those. If I had to guess.

Thank you again


Leonard L Sampson (author) from Michigan on June 28, 2012:

Thanks Shin, I like the input, and am sure other readers will too!

XxShinbuxX on June 28, 2012:

Your guide is completely way of on some points, but it does hit some key features. A great sin would be a r9 weapon sin or G15 interval double damage sin. They must have a good genie mostly vit and magic based, occult ice, holy path,absolute domain, extreme poison, belief,will surge these are skills to be taken into account if u decide to become a pk pro. A +10 geared full aps 2.86 base 4aps sin fully dot'd with r9 would hit very hard and heal very well when attacking bosses from blood paint. With these taken into account you can be a high damage dealer zerk hitter in pk or pve with great heals. To manoever a sin you must have a lot of skill and make sure u hit ur sin buffs whenever u can and make sure u make them level 11! Practice and good gear will allow u to be invincible and be able to solo many instances. The other thing is you must have a high level so you can't be seen by enemies, u gotta fcc like mad for it! p.s. goons have been fixed QQ oh yeah pwi is a game of cash shopping and practice, so you got to spend real money to have a chance and as i mentioned skill. good luck guys and ty for the guide.

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