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Yu-Gi-Oh: Top 6 Speed Spells

Jeremy enjoys dueling in between working as a chemical analyst and campus building manager.

Yu-Gi-Oh Basics

Need a quick review of Yu-Gi-Oh? In this game, players construct their own custom decks composed of monster, magic, and trap cards. Most commonly, a player will win by reducing their opponent's "Life Points" to zero; each duelist begins with 8000. Also, note that when a monster is destroyed, or after a magic/trap card has been used, it'll be sent to your discard pile, referred to as the Graveyard.

Speed Spells

Welcome to our next Yu-Gi-Oh card countdown! We've previously reviewed the six most powerful magic cards; however, a subset of magic cards called "Speed Spells" have yet to be examined. Speed Spells are the only magic cards allowed in "Turbo Duels", which are similar to normal duels but involve an extra element: Speed Counters. Each duelist gains one counter at the start of every turn (with a maximum of twelve); you'll need the counters to activate your Speed Spells.

In other words, Speed Spells are magic cards fueled by Speed Counters, which will gradually accumulate throughout the duel. The third Yu-Gi-Oh anime, Yu-Gi-Oh: 5D's, featured many Turbo Duels and Speed Spells; if you'd like to see the incredibly odd blend of motorcycle racing and card-playing, that's the show for you. Despite the strange mix, there still exists a lot of strategy within the show; today we'll countdown the six best Speed Spells to help you win your own Turbo Duels!

Half Seize

Half Seize

6. Speed Spell - Half Seize

Because Turbo Duels are much less common than regular duels, my apologies if some of today's card images are a bit blurry. Trust me, these aren't easy cards to find, and since they're pretty rare, their expensiveness could fetch you a high price one day.

First up, we have Half Seize! You can activate this card when you have at least three Speed Counters. When you play it, you select one monster that's out on the playing field: halve that monster's ATK stat and gain Life Points equal to the halved amount. Half Seize allows you to drastically weaken one opposing monster while regaining Life Points, making it both offensive and defensive. Plus, many Speed Spells require you to remove your Speed Counters to activate them; Half Seize simply demands that you have three, but you don't remove them. Definitely a useful trick to have up your sleeve.



5. Speed Spell - Fissure

Next, we have the Speed Spell version of the classic magic card Fissure. Similarly to Half Seize, you aren't required to spend Speed Counters to play it, you only need to have four. When activated, Fissure will destroy one of your opponent's monsters—the one with the lowest ATK.

This means Fissure typically targets weaker monsters, but if you save it for when there's only one mighty creature out, its effect can be devastating. As a bonus, if there's a tie for the monster with lowest ATK, you're allowed to choose which is destroyed. Fissure can easily destroy enemy creatures, and doesn't remove any of your Speed Counters—give it a try to see what you think!

Back to Square One

Back to Square One

4. Speed Spell - Back to Square One

Back to Square One is another normal magic card that received a Speed Spell adaptation. You can activate it when you have at least three Speed Counters. When you do so, you must discard one of the cards in your hand; however, you are able to select one monster anywhere on the field and return it to the top of its owner's deck.

This means Back to Square One can eliminate one of your opponent's monsters, and have them waste time by re-drawing the card. In short, Back to Square One doesn't remove any of your counters and has a strong effect. Plus, though it reduces your own hand by one, this can be offset by discarding a card that can be activated or reused from the Graveyard. Speaking of which...

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Speed Storm

Speed Storm

3. Speed Spell - Speed Storm

Here's a rare, yet useful, card. Speed Storm can be activated when you have at least three Speed Counters. Once played, it'll inflict 1000 points of damage to your opponent. That's a moderate amount, and can help finish off a weakened adversary. Even better, Speed Storm is reusable—you can return it from your Graveyard to your hand by removing four Speed Counters.

Since the Counters gradually accumulate, it's simply a matter of time before you can use this single card to win the match. Highly recommended for any Turbo Duel.

Wheelie Breaker

Wheelie Breaker

2. Speed Spell - Wheelie Breaker

Second place goes to the mighty Wheelie Breaker. This card requires a player to remove six Speed Counters. In exchange for this loss, Wheelie Breaker will destroy all of your opponent's face-up monsters (if a monster is summoned in defense position, it is face-down until attacked or switched to attack position).

Thus, Wheelie Breaker can't target face-down monsters, but usually the majority of your opponent's creatures will be face-up; this card often wipes out multiple enemies in one shot. Wheelie Breaker demands a price, but the cost is well worth it.

Honorable Mentions

More useful Speed Spells for Turbo Duels.

Speed SpellEffectRequirement

Soul Taker

Your opponent gains 1000 Life Points, but you can destroy one of their monsters.

Have at least three Speed Counters.

Double Summon

You can "normal summon" one extra monster this turn.

Have at least two Speed Counters.

Tyrant Force

For one turn, your cards can't be destroyed by battle or card effects, and if any of your opponent's are destroyed through card effects, they receive 300 damage for each.

Remove seven Speed Counters.

The End of the Storm

The End of the Storm

1. Speed Spell - The End of the Storm

First place goes to this formidable card that can substitute for famous monster-wipe Raigeki (which is no longer banned, but doesn't yet have a speed spell). It requires quite a tribute—you must remove eight Speed Counters to play it. However, this card can really turn the tide in duels. When played, all monsters on the field (both yours and your opponents) are destroyed. Then, both players receive damage to their Life Points equal to 300 times the amount of their monsters that were destroyed.

Thus, save The End of the Storm for situations where you're losing badly. If you have no monsters out, and your opponent has many, you can use this card to even the playing field and inflict damage (which'll only hit your opponent, as long as only they currently control monsters). When constructing a Turbo Deck, give some thought to including this powerful Speed Spell.

Your Favorite

Final Tips

Turbo Duels may not be as common as regular ones, but they can still be a lot of fun. With the right Speed Spells, your path to victory will be much smoother. Let me know which card is your favorite, and I'll see you at our next card countdown!

By the way, we already know that Turbo Duels were a large part of the third Yu-Gi-Oh anime, 5D's, but they've recently made appearances in the fifth, Yu-Gi-Oh Arc-V, as well. Additionally, some of the 5D's characters have re-emerged; check out Arc-V to see more of your favorite 5D's duelists like Crow and Jack!

© 2015 Jeremy Gill

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