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Yu-Gi-Oh! Best Decks for the April 2020 Format

I have been playing this game for about 4 years, becoming more competitive in the last 6 months

What this article is about...no,not good decks, not upsetting Eldlich!

yu-gi-oh-best-decks-for-the-april-format

Here are the 5 Meta Yu-Gi-Oh! decks for the April Format:

Orcust

Eldlich

Adamancipator

Rokket

Invoked Shaddoll ( Or any Shaddoll, Invoked is best)


ORCUST


First I will be discussing Orcust, this deck has been in the metagame for some time, taking a top in every event since its debut, and getting 1st in almost all, Orcust is an Archetype of 3 level 1-3-4 monsters (bear in mind that the level 4 is banned) which can summon Orcusts from different places, by banishing themselves from the GY, Brass Bombard (LV 1) summons from hand, Cymbal Skeleton (Level 3) summons from GY, and Harp Horror (level 4, banned) summons from deck.In addition, there is the Orcust Link monsters. Longirsu (Link-3) which shuffles opposing cards back to deck, Galatea (Link-2) which sets Orcust S/T from deck, and Orcustrion (Link-4) which can turn opposing cards ATK to 0 and negate their effects...And will never be summoned ever...You also have Dingirsu,(Rank 8 XYZ) who can be summoned using an Orcust Link as material, and, on summon, can either send an opposing card to GY, or attach a banished Orcust to it as material, It can also detch a material from it to prevent ANY card on your field from being destroyed.Second to last, there is Orcust Knightmare, which can banish itself from GY to send another Machine to GY from deck, and give a small power boost to a monster on the field. Finally, the main S/T lineup are Orcust Crescendo, which can Negate any effect and banish the source whilst you have an Orcust Link monster, and can search an Orcust whilst it is in your GY.There is Orcustrated Return, which send an Orcust monster from your hand of field to the GY to let you draw 2 cards, and there is Orcust Babel, which means that your Orcusts effects can be used as Spell Speed 2 Quick-Effects, and on an opponents turn.The danger comes from the fact that upon reaching link-4, they can summon a Topologic link monster (either Zeroboros or Bomber Dragon) and trigger its destructive effect on your opponent's turn using Babel to make your cards Quick-Effects.REMEMBER: ADD ORCUST GIRSU AND MEKK-KNIGHT BLUE SKY AND INDIGO ECLPSE WHEN GIRSU COMES!

Here is a good list for the mean-time:

Monster:
Nibiru, the Primal Being x3
Gizmek Orochi, the Serpentron Sky Slasher x1
World Legacy - "World Wand" x2
Fantastical Dragon Phantazmay x3
Orcust Knightmare x3
Scrap Golem x1
Dark Grepher x1
Armageddon Knight x1
Orcust Cymbal Skeleton x2
Scrap Recycler x3
Ash Blossom & Joyous Spring x3
Mecha Phantom Beast O-Lion x1
Orcust Brass Bombard x2
Dragon Buster Destruction Sword x1
D.D. Crow x2

Spell:
Allure of Darkness x3
Orcustrated Return x2
Reinforcement of the Army x1
Foolish Burial x1
World Legacy Succession x1
Called by the Grave x3
Orcustrated Babel x1

Trap:
Orcust Crescendo x1

Extra:
Dingirsu, the Orcust of the Evening Star x2
Topologic Zeroboros x1
Borrelsword Dragon x1
Apollousa, Bow of the Goddess x1
Longirsu, the Orcust Orchestrator x1
Knightmare Unicorn x1
Lib the World Key Blademaster x1
Knightmare Phoenix x1
Galatea, the Orcust Automaton x2
Scrap Wyvern x1
Barricadeborg Blocker x1
Union Carrier x1
I:P Masquerena x1

Side:
Apprentice Illusion Magician x1
Orcust Cymbal Skeleton x1
Jet Synchron x1
D.D. Crow x1
Magicians' Souls x3
El Shaddoll Winda x1
Galatea, the Orcust Automaton x1
Crystron Halqifibrax x1
Linkuriboh x1
Monster Reborn x1
Infinite Impermanence x1
Orcust Crescendo x1





Eldlich

Eldlich debut in the recent Secret Slayers pack and quickly catapulted into the metagame, they are an archetype of 'Eldlich the Golden Lord', which has 2500 Atk and 2800 DEF at level 10, which can discard itself and a S/T to destroy a card on the field, and can destroy a S/T on your field to add itself back to hand an Special Summon a Zombie from your hand (most likely itself) and give it 1000 extra ATK/DEF for a turn. He is backed up by the Eldlixrs,(which lock you out of summoning non-Zombies for the rest of the turn) which can special summon him from various places (Scarlet Sanguine, a trap summons from Deck or GY, Black Awakening, a spell, is from hand or Deck, White Destiny, a quick play spell, is from Hand or GY...) and can be banished from GY on a different turn to set a Golden Land Trap from your deck.Speaking of which...the Golden Land Traps are 'Trap-Monsters' which are traps which summon themselves as monsters, and, should you control an Eldlich monster, have a bonus effect, Conquistador destroys an opposing card, Guardian turns an opposing card's ATK to zero, Huaquero banishes from the opponents GY. As if that wasn't bad enough, they can banish themselves from GY to set Eldlixrs from deck... This deck has enough recursion, banishing, destruction and Summoning to make someone's head spin, thank goodness we have Macro Cosmos...Horribly, I am not done, they have a continuous spell, Cursed Eldland, which allows you to pay 800LP to search an Eldlich monster or a Golden Land S/T and ,upon leaving the field, can send a Golden Land S/T or Eldlich to GY. Finally, should you get 2 Eldlich on your field, you can Xyz Summon Superdreadnought Railcannon Gustav Max, deal 2000 damage to your opponent, the Xyz Summon Superdreadnought Railcannon Juggernaught Leibe, use its effect, and have dealt 2000 damage to your opponent and have a 6000 ATK monster with 2 Attacks.


Here is a good list to make your opponent hate you:

Monster:
Eldlich the Golden Lord x3
Inspector Boarder x3
Ash Blossom & Joyous Spring x3

Spell:
Cursed Eldland x3
Eldlixir of Black Awakening x3
Galaxy Cyclone x2
Pot of Extravagance x3
Called by the Grave x3
Eldlixir of White Destiny x1

Trap:
Conquistador of the Golden Land x3
Guardian of the Golden Land x1
Huaquero of the Golden Land x2
Skill Drain x1
Golden Land Forever! x1
Solemn Judgment x3
Eldlixir of Scarlet Sanguine x3
Evenly Matched x2

Extra:
Superdreadnought Rail Cannon Juggernaut Liebe x2
Superdreadnought Rail Cannon Gustav Max x3
Constellar Pleiades x2
Number 14: Greedy Sarameya x1
Crimson Knight Vampire Bram x2
Black Luster Soldier - Soldier of Chaos x1
Knightmare Unicorn x1
Vampire Sucker x2
Imduk the World Chalice Dragon x1

Side:
Nibiru, the Primal Being x3
The Winged Dragon of Ra - Sphere Mode x3
Lava Golem x3
Lightning Storm x3
Mind Control x1
Imperial Order x1
Evenly Matched x1

Adamancipator

This is another Archetype introduced in Secret Slayers, the same is Eldlich, this deck, however, is a definite combo deck, usually mixed with Onomatopoeia cards. The main deck monsters which are tuners do the following:

You can Special summon this card from you hand when X (researcher is when you control an EARTH monster, Seeker is when you control an Adamancipator and Analyzer is when only your opponent controls monsters) and a hard Once Per Turn on the following:

You can excavate the top 5 cards of your deck, and if you excavated a Level 4 or lower EARTH non-tuner, you can Special Summon it.

The main combo involves searching for a Dodododwarf Gogogoglove and a Utopic Onomatopoeia, and then using them to Xyz summon Gallant Granite to search Researcher (If it is in your hand, search Seeker, if both are in your hand, leave the Dododo and the Utopic seperate, and just link up as much as you can.) The Synchro monsters have 2 different effects, one Summons ANY EARTH in the top 5 cards of your deck, and the other shuffles opposing cards into the hand, and negates spell/trap effects, a generic ending board would be 1 S/T negate, 4 monster negates and 1 shuffle an opposing card from hand into deck. In addition, the Dododo and Utopic can be search in one card, which can be searched.


Here is a list that showcases the awesome potential:

Monster:
Adamancipator Analyzer x3
Adamancipator Crystal - Dragite x1
Adamancipator Researcher x3
Adamancipator Seeker x3
Block Dragon x1
Dodododwarf Gogogoglove x3
Doki Doki x3
Gigantes x1
Gogogo Giant x1
Gogogo Gigas x3
Mecha Phantom Beast O-Lion x1
Nibiru, the Primal Being x3
Utopic Onomatopeia x1

Spell:
Adamancipator Signs x3
Onomatopaira x3
Onomatopickup x3
Upstart Goblin x1

Trap:
Infinite Impermanence x3

Extra:
Adamancipator Risen - Dragite x1
Adamancipator Risen - Raptite x1
Coral Dragon x1
Herald of the Arc Light x1
Abyss Dweller x1
Gallant Granite x1
Tornado Dragon x1
Apollousa, Bow of the Goddess x1
Crystron Halqifibrax x1
I:P Masquerena x1
Knightmare Cerberus x1
Knightmare Phoenix x1
Knightmare Unicorn x1
Link Spider x1
Union Carrier x1

Side:
Kumongous, the Sticky String Kaiju x3
Dark Ruler No More x2
Lightning Storm x3
Twin Twisters x3
Appointer of the Red Lotus x3
Imperial Order x1

Rokket

Rokket is a deck which has actually been around for a while, but with a new deck arriving in the TCG, one card accidentally allows Rokket to end on 5 disruptions!

The Rokket deck is mainly based around getting a hieratic Seal of Heavenly Spheres in the EMZ, and then summon an Unchained Abomination with a Silver Rokket Dragon, this allows you to destroy SR, chain SR's effect, banish a card from the opponent's Extra Deck, Summon Rokket Tracer, and continue to destroy opponent's cards with Abomination.Also, you can use the powerful Guardragons to Sumon additional monsters.

Here is a good 'jumping off' point:

Monsters: 27

3 Starliege Seyfert
1 Black Dragon Collapserpent
1 White Dragon Wyverbuster
3 Rokket Tracer
1 Rokket Recharger
2 Silverrokket Dragon
2 Magnarokket Dragon
2 Absorouter Dragon
1 Red-Eyes Darkness Metal Dragon
1 Destrudo the Lost Dragon’s Frission
1 Keeper of the Shrine
1 Omni Dragon Brotaur
1 Chaos Dragon Levianeer
1 Fantastical Dragon Phantazmay
3 Ash Blossom & Joyous Spring
3 Droll & Lock Bird

Spells: 13

3 Quick Launch
2 Boot Sector Launch
1 Dragon Ravine
2 World Legacy Guardragon
1 Dragon Shrine
1 Foolish Burial
3 Cosmic Cyclone

Extra Deck: 15

3 Striker Dragon
1 Guardragon Elpy
1 Guardragon Pisty
1 Hieratic Seal of Heavenly Spheres
1 Dragunity Knight – Romulus
1 Beat Cop from the Underworld
1 Quadborrel Dragon
1 Dillingerous Dragon
1 Triple Burst Dragon
1 Unchained Abomination
1 Borrelsword Dragon
1 Borreload Savage Dragon
1 Draco Berserker of Tenyi

Side Deck: 15

1 Scarlight Red Dragon Archfiend
2 Nibiru, the Primal Being
2 Dark Ruler No More
3 Lightning Storm
2 Anti-Spell Fragrance
1 Imperial Order
1 Red Reboot
3 Evenly Matched

Invoked Shaddoll

Invoked Shaddoll is a combination of the Shaddoll and the Invoked Decks, the strategy to Normal Summon Aleister The Invoker, search Invocation, and fusion summon, until you have a Dark monster, a Shaddoll and a fusion spell, you then fuse into Shaddoll Winda, this can sometimes be enough to win the game on it's own against the right deck, remember, only fuse when you know you can STILL get to Winda, Winda is your end game and your win-condition.


Here is a good starting place:

Monsters: 19
3 Aleister the Invoker
1 Naelshaddoll Ariel
1 Performage Trick Clown
3 Reeshaddoll Wendi
3 Shaddoll Beast
2 Shaddoll Dragon
3 Shaddoll Hedgehog
3 Shaddoll Squamata

Spells: 21
3 Allure of Darkness
3 El Shaddoll Fusion
3 Invocation
3 Magical Meltdown
3 Pot of Desires
3 Shaddoll Fusion
3 Super Polymerization

Traps: 0

Extra Deck: 15
1 Borrelsword Dragon
1 Cross-Sheep
1 El Shaddoll Apkallone
2 El Shaddoll Construct
2 El Shaddoll Winda
1 Gravity Controller
1 Invoked Caliga
1 Invoked Elysium
1 Invoked Mechaba
1 Invoked Purgatrio
1 Salamangreat Almiraj
1 Secure Gardna
1 World Chalice Guardragon Almarduke

Side Deck: 15
3 D.D. Crow
3 Droll & Lock Bird
3 Evenly Matched
2 Lightning Storm
2 Retaliating “C”
1 Starving Venom Fusion Dragon
1 Resh Shaddoll Incarnation

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