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What Is Cribbage?

Cribbage is a card game usually played by two persons with a pack of 52 cards; 121 points constitute a game, and these are scored by means of two pegs on a board containing 121 holes. The value of the cards is as follows: the kings, queens, knaves and tens all count as ten, the rest of the cards having their face value, the aces counting as one only. The points of the game are scored by means of fifteens, sequences, pairs, by the knave being turned up (usually this point is termed 'one for his nob'), and by making 31, or getting nearest to that number ('one for the go'). The cards are shuffled and cut in the usual way; the player cutting the lowest card wins the cut and proceeds to deal. This he does by dealing out six cards to each player alternately.

The players having reviewed their cards now proceed to place two from their hand face down on the table: this is called making the 'crib'. The remainder of the pack is then cut by the non-dealer, and the top card turned up. The cards are then played alternately, starting with the non-dealer, and each card is 'called' as it is played, e.g. A, the non-dealer, plays a five, and calls five, the dealer B plays a six and calls eleven. A then plays a four and calls 15 (for this he scores two points). B then plays a ten and calls 25. A, finding that he cannot play without exceeding 31, calls 'go' and B scores 'one for the go', since he also cannot play without exceeding 31 , or, on the other hand, plays a four (or a card of a value which will not make the total score 31) , and scores 'one for the go' just the same. Should the scores reached be exactly 31, the player first reaching that score marks two points for game. The non-dealer then counts up his score (if any) from his hand, and then the dealer counts first his hand and then, turning up the crib, the crib. The card which has been turned up earlier in the game is a neutral card and counts to the non-dealer or dealer, whichever can use it. Pairs are reckoned up in the hands, or at the end.

Sequences: any three cards or more forming a sequence count one point for each card. Also if, by replacing one card already counted by another in the same hand of similar value but different denomination, another sequence can be reckoned, this is done, e.g. three (hearts), four and five count as a sequence, whilst if the player holds also a three (clubs), this forms another sequence and is counted. Fifteens are counted during the play, whenever the value of all the cards played comes to fifteen, and are also counted in the hands or the crib afterwards: in the hands or the crib any combination of cards which amounts to fifteen may be scored, two being counted for each combination. A flush is counted only in the hands or in the crib. In the hands if all the cards are of the same suit this counts a flush, and one is counted for each card, whilst if the card turned up is of the same suit also, one more is counted. In the crib, however, the flush does not count unless the cards in the crib are of the same suit as the crib card turned up.

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