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Virtual Reality Gaming Picks up Speed Thanks to Covid-19 Pandemic

Mary is a freelance lifestyle writer and photographer. She runs a blog, An Eye Behind, that focuses on the secret life of London.

The growth of Virtual Reality has been rapid, but how much can we really attribute to the current VR craze (AKA: "the pandemic")? It's certainly possible that there are lots of factors at play here, but it can't be denied that VR has grown astronomically in the last few months.

Since the commercial release of high-end headsets like Oculus Rift, HTC Vive and Playstation VR, every indication is showing an upward trend. Whether or not you buy into VR being propelled by something other than its own merit (namely this year's zombie apocalypse), it may be hard to ignore how much people have been talking about both virtual reality and zombies recently.

It seems that, for the first time in history, there are more people interested in VR than there ever were before. With so many facets to VR games that have been released of late, it's hard to imagine it being a flash in the pan... or is it?

It's not exactly unusual for products to grow rapidly following their release (think smartphones and the internet), but what about if you include virtual reality games in this equation?

The popularity of this particular branch of video gaming has exploded over the last year, and players are flocking to consoles like Rift and Vive - even if they don't own them themselves.

Many gamers are choosing to download VR content onto their tablet or computer instead, as this way allows them to enjoy their VR games on the go. Of course, you need both a headset and VR-supported mobile device in order to do this, which means that any gamer who's decided to make the plunge into the new world of virtual reality content is going to be shelling out a lot more cash than they would for just a console or PC game.

Since this is the case, it's a safe bet to say that if you're an avid gamer, you're going to be pretty interested in the prospect of a new VR headset release. This means that there's going to be a lot of people playing games on virtual reality headsets very soon - which is why it's so important for producers and manufacturers to keep up with demand when planning their release schedule.

The truth is that if VR didn't have this sizable following behind it, its growth would be significantly slower. This is the main reason why it has been believed that the current VR craze has had a hand in propelling its growth - the more popular it becomes, the more gamers will be going out to buy it. VR headsets are still in their infancy, and VR gaming hasn't even scratched the surface yet, and this means that its development is far from over. At this point in time, there is so much potential for more games to be released with ever-expanding features and gameplay.

The video gaming market is huge. In 2020, thanks to lockdown, it made $162 billion. In 2025, it is estimated to be worth $264 billion, meaning the industry will double. With all this potential, it's no wonder that VR is getting a boost from its popularity. VR is undoubtedly picking up steam at an exponential rate, which is why there are so many people excited about it right now. It seems like every day that passes brings more and more excitement over virtual reality headsets and virtual worlds - and we just can't wait for this wave of enthusiasm to catch on globally.

There are many reasons why video games are so popular. When video games came out, they were fun at first, but as time wore on, so did the quality of the games. To this day, many things have been improved upon in regards to video gaming: graphics and gameplay have now evolved to a whole new level.

With Virtual Reality headsets breakthroughs like eye-tracking technology being released by VR companies and even Valve helping out with a VR headset positioning tool for gamers, we can see that investment is being made to make VR better than ever. Take the PSVR for example: this is a great headset that companies are investing in to bring it to a high-end level.

The HTC Vive is an example of this investment, which was released into the market in April 2016.

Even though it would have been better if they had released more than one headset as there were only four games available, even still, it still allows players to immerse themselves into its virtual world and keep playing.

All of these examples show how video games are being improved upon so they fit our needs today as well as going further into the future - paving the way for VR to become even better in the future.

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