Lewis is a freelance writer and video game connoisseur, with a passion for reviewing the latest titles. His favourite series is Pokémon.
Obstagoon is a potent wallbreaker in Galar due to its access to Guts, which, when combined with its STAB combination and good offensive stats, allows it to reliably break past physically defensive Pokemon.
Knock Off allows Obstagoon to cripple Pokemon like by removing their items and can dissuade Ghost types from switching into it. Obstruct gives Obstagoon a free turn for setting up Guts, scouts for Choice-locked foes, and makes breaking defensive Pokemon like Corviknight and Ferrothorn easier. Obstagoon is a decent Bulk Up user because it often forces switches, and this move makes it easier to break past defensive Pokemon it couldn't before. Switcheroo is an interesting option to cripple switch-ins by removing their item and burning them. Close Combat could be useful for catching Tyranitar and Ferrothorn on the switch, but the defence drops from Obstruct allow Obstagoon to beat these Pokemon with Facade anyway.
Flame Orb actives Guts after the first turn, doubling it's high attack in conjunction with Facade.
#9: Indeedee (M)
Indeedee-M is a fantastic support option for hyper offensive teams, being able to set Psychic Terrain for setup sweepers, helping to limit opposing offensive counterplay with priority. With its solid special attack stat and above-average speed stat in conjunction with its unique ability Psychic Surge, Indeedee-M is able to set itself apart from other Psychic types in the game.
A Psychic Terrain-boosted Psychic deals a great amount of damage to neutral targets and can OHKO Pokemon such as Roserade and Machamp. Mystical Fire allows Indeedee-M to hit Steel types. Hyper Voice is a strong STAB move, being able to hit Pokemon hard. Dazzling Gleam allows Indeedee-M to hit Dark types for super effective damage. Calm Mind allows Indeedee-M to increase its wallbreaking potential to muscle past bulky Pokemon. Terrain Extender allows Indeedee-M's Psychic Terrain to last 8 turns, which can be vital for boosting the power of Psychic and, more importantly, for its teammates to take advantage of for a longer duration. Lastly, Trick allows Indeedee-M to cripple special walls such as Snorlax, Aromatisse, and Gastrodon. Alternatively, Psyshock can be used to hit specially defensive threats such as Snorlax and opposing Indeedee-M.
Sirfetch'd is a brutal wallbreaker that easily punches holes in many defensive Pokemon in the game. Its incredible attack stat paired with a Choice Band makes the pool of Pokemon that can avoid a 2HKO from one of its attacks incredibly limited.
Sirfetch'd has a niche in its ability Scrappy, letting it OHKO Ghost types with its powerful Close Combat and easing the need to predict, as well as its slightly higher speed tier, allowing it to outspeed Pokemon. It also has access to First Impression, which is much stronger than Bullet Punch. Knock Off allows Sirfetch'd to break through Psychic types that would otherwise cause it issues, while also punishing Noivern and Mantine. First Impression is a powerful priority move that complements Sirfetch'd hit-and-run nature, allowing it to revenge kill Pokemon. It can be dangerous to lock into, though, as it gives your opponent a free turn afterwards. Brave Bird is a strong coverage move that hits Pokemon like Golisopod and Noivern very hard. Poison Jab is necessary to deal with Fairy-types.
With its signature move Fishious Rend, Dracovish is a strong wallbreaker and revenge killer. Fishious Rend is the move that should be used most often, hitting extremely hard in combination with Strong Jaw. Its other coverage moves should only be used when there is a Water-immune or bulky Water-resistant Pokemon on the opponent's side, such as Psychic Fangs for Poison types or Crunch for Ghost types. Choice Scarf is useful in order to outspeed as many Pokemon as possible, allowing Dracovish to hit its foe first to double Fishious Rend's damage.
Fishious Rend is remarkably powerful on Dracovish as it doubles in power if used before the target has acted and is further boosted by Strong Jaw. When used with a Choice Band even some of the most defensive Pokemon that resist Water-type attacks. The strategy with Dracovish is to get it in position against slower Pokemon and start unleashing Fishious Rends. To achieve this, pivot options with U-turn or Volt Switch can be used to bring Dracovish in safely. Outrage hits Dragon type Pokémon and Leech Life hits Grass types for considerable damage.
Choice Band provides devastating power that breaks through defensive Pokemon. Choice Scarf utilizes the increase in speed to use boosted Fishious Rend more reliably, requiring less support at the cost of a significant reduction in damage. If used during rain however, Choice Scarf Dracovish can be both fast and devastatingly powerful.
Grimmsnarl's most commendable additions in a team has to be it's 120 base attack, in tandem with a plethora of moves at it's disposal, it's decently powerful in comparison to other attackers in Galar.
Darkest Lariat and Spirit Break are Grimmsnarl's best physical STAB moves, but Play Rough can be used if you prefer power to accuracy. Superpower allows Grimmsnarl to break through Steel types, while Sucker Punch lets it pick off weakened foes. Thunder Wave is a good utility move that can stop foes from sweeping. Bulk Up lets Grimmsnarl boost up and become a stallbreaker, but it can be dangerous given Grimmsnarl's low speed. With Prankster Substitute, Grimmsnarl can stall out its foe's Dynamax. Prankster Thunder Wave lets Grimmsnarl cripple foes or teammates to clean up late-game. Alternatively, Prankster Taunt stops setup sweepers from boosting as well as preventing opposing Pokemon from setting up Stealth Rock. Prankster Trick can also be used with Lagging Tail to make even Electric-types move last. Foul Play is an option that gives Grimmsnarl an offensive presence but leaves it weak to Dark-types.
An Expert Belt is the most cost free way of dealing massive damage against super effective attacks, while Focus Sash lets it paralyze a potential sweeper and survive a hit against it. Sitrus Berry gives Grimmsnarl a bit more lasting power.
Hatterene is strange, essentially. It's good bulk is it's most commendable attribute and relies on setting up to be at it's 100% potential.
Calm Mind Hatterene finds its use as a defensive setup sweeper for teams. Calm Mind allows it to become a more potent sweeper, allowing it to take on Pokemon such as Duraludon and Rotom-H while being able to tank attacks from Pokemon such as Charizard more easily. Psychic allows it to target Poison type Pokemon such as Galarian Weezing and Toxapex while also being a powerful STAB move so Hatterene can take on Pokemon. Draining Kiss allows Hatterene to apply offensive pressure while being able to heal itself, letting it more easily take advantage of its Calm Mind boosts. Mystical Fire targets Steel type Pokemon after enough boosts. Alternatively, Trick Room takes advantage of Hatterene's low speed and impressive bulk after a Calm Mind, making it harder to revenge kill for faster threats. Magic Bounce allows it to bounce back entry hazards from setters while preventing it from being statused by moves such as Thunder Wave and Toxic.
Leftovers is another form of recovery for Hatterene alongside Draining Kiss that allows it to stay healthy through the match. Magic Bounce blocks certain status moves and instead uses the move against the original user.
Toxtricity makes a stark impact as a breaker in the Galar region, with only a select handful of common Pokemon being able to stomach the combination of Punk Rock-boosted Boomburst and Overdrive. Boomburst is a 140 base power move that completely wrecks havoc on even the bulkiest of Pokemon.
Volt Switch can be used to keep momentum, and in general, it can be a great way to keep momentum after Ground types are out of the picture. Sludge Bomb is mainly used for a safe middle ground should your opponent have two immunities to Toxtricity. It also can be useful to hit harder than Boomburst and potentially poison foes to help wear them down. Alternatively, Shift Gear Toxtricity is a terrifying sweeper after a Throat Spray boost, but it still means Toxtricity requires two turns one using Shift Gear and another using a sound-based move to reach its full power.
Punk Rock is an exclusive ability that makes sound-based moves power multiplied by 1.3. This Pokemon takes halved damage from sound-based moves. Choice Specs is an alternate option to Throat spray to gain an extra damage boost from the cost of a locked move, ideal for late game sweepers.
With it's bolstering 142 speed, combined with it's excellent attack stats, Dragapult asserts itself as the dominant in Sword and Shield. Through the use of Hex and status ailments, Dragapult achieves potent wallbreaking capabilities while simultaneously providing more utility for its team. A boosted Hex in conjunction with a Spell Tag gives Dragapult a very powerful Ghost type STAB move.
Will-O-Wisp is generally preferred as a status infliction, since it can defensive threats into healing themselves more often rather than attacking. However, Thunder Wave is also an option to cripple as well as to slow opponents down to support slower teammates. While Hex is the primary attack on this set, Draco Meteor is a necessary secondary move to hit weakened targets, as well as keeping Dragon types in check. U-turn allows Dragapult to also act as a pivot, generating momentum for the team by switching out on checks. Dragon Dance takes advantage of Dragapult's high attack stat to help it break through some of its more traditional checks
Heavy-Duty Boots is an alternative item to avoid damage from entry hazards, allowing Dragapult to pivot around more freely. Infiltrator is the preferred ability which ignores substitutes and the opposing side's Reflect, Light Screen, Safeguard, Mist and Aurora Veil.
Sporting an excellent Steel/Flying typing with key immunities and resistances, great base stats, and a phenomenal ability, Corviknight is a vital member on teams that compresses multiple roles into one, being able to function as a stallbreaker as well as a setup sweeper.
Mirror Armor prevents Corviknight from having its stats lowered by common moves such as Aegislash's and Gengar's Shadow Ball and Hatterene's and Indeedee's Mystical Fire, as it will reflect back the stat drops instead. Taunt prevents passive Pokemon from statusing, setting up entry hazards, and phasing, respectively. Bulk Up allows Corviknight to boost its attack and defence, making it exceptionally hard to beat. Power Trip is used in conjunction with Bulk Up, which simultaneously boosts its Base Power to sky-high levels, to allow Corviknight to sweep teams, most notably Ghost, Steel, and Psychic types.
Roost provides Corviknight with reliable recovery throughout the match and Leftovers provides it with a source of passive recovery.
Due to its great natural speed and attack, Cinderace is a great offensive pivot on teams that also gives the team a way to remove entry hazards thanks to Court Change.
Pyro Ball is its main STAB attack and hits many Stealth Rock setters hard. Court Change is especially useful for Fire teams, as they are weak to Stealth Rock. High Jump Kick is to hit Dark and Rock type Pokemon such as Hydreigon and Tyranitar. Sucker Punch allows Cinderace to target faster threats such as Dragapult while also being able to pick off weakened threats. U-turn allows it to pivot out of a bad matchup and bring in the appropriate teammate. U-turn can also be used to pick up momentum when Cinderace forces a switch. Heavy-Duty Boots allows it to ignore hazards on the field so that it can use Court Change effectively. Cinderace can use Court Change when it is more beneficial to switch hazard fields, such as against a hazard stacking team to punish them rather than clearing the hazards.
Libero is Cinderace's ability of choice as it gives a STAB boost for all of its attacks, notably allowing Sucker Punch to OHKO various opponents after a Stealth Rock chip.
© 2020 Lewis Usher