This guide/hub will teach you the tips and strategies that you can and should use to get to high levels on the map Lockdown for survival mode on Call Of Duty Modern Warfare 3.
PLEASE NOTE ::: Below is a guide for general strategies for all survival maps that i suggest you read prior to the rest of this hub. I will reference and not going into great detail on the things you should use. But if you read the guide i give full reasons of why you should use each item.
The picture below
So first let me go over the map at the bottom of the screen and tell you what each thing means.
The blue lines are the paths of the enemies that will come at you, if you follow this strategy. If you follow the strategy i will go over, you will only have to worry about enemies where the blue lines are.
They orange X's ... The orange X's represent where you will put the turrets. Putting the turrets here will not hurt you or your teammate, and will put a lot of pressure on the enemy.
The red X's are the players. These are the areas where you will stand and i will go over below EXACTLY where everything should be placed, and where you and your teammate should stand.
The Actual Strategy
Ok so first off lets talk about the placement of the players. One player should be right behind the sand sacks that are right beside the ammo crate. This player will stay crouched virtually the whole game. Also they should have 2 light machine guns. Keep in mind if you are level 50, you should get 2 light machine guns, but before you buy the second one you should go ahead and buy Sleight of hand because this will prove in the long run to help you a lot more than the second light machine gun.
The second player should stand back about 5 or 6 feet behind the green army boxes. You should hide behind those and watch the routes to the left and right where a few enemy troops will come from. You and your partner can take turns at each position because the large amount of troops will come from the straight ahead center of the map.
Now as far as the turret placement goes..
Also below are guides to the other survival maps that i have written.
One turret should watch the tunnel area. This will alleviate a lot of the enemy troops that come from that way which will usually be no more than 6 guys per round.. Later rounds maybe 9 at the MOST.. But this turret will alleviate most of that side eliminating a lot of the stress of you and your teammate having to worry about someone coming from behind you.
The second turret which will be a lot more important is exactly where you place this second turret. You should place the turret between the ammo box, and the sandbags. Wedge it in between and you will not have to worry about replacing it, because it will be protected from all sides, and anything in front you will obviously be shooting.
On rounds when the juggernauts come in you should be ready to move. When needed just run circles around the map. and at the end of the round just make your way back to the initial spot. This will make life easy for you. Also remember to keep that self revive at all times. You can riot squads, but in all honesty they really are not needed if you follow this strategy the right way.
As i said above i suggest reading my guide that can be applies to all maps because that will teach you effective ways to kill the juggernaut, and how to actively take out anyone and anything that needs to be taken out.
Other Survival Maps
- Survival on Piazza
- Survival on Liberation
- Survival on Overwatch
- Survival on Mission
- Survival on Downturn
- Survival on Bootleg
- Team Survival on Outpost
- Survival on Arkaden
- Survival on underground
- Survival on Seatown
- Survival on Fallen
- Survival on Hardhat
- Survival on Bakaara
- Survival on Resistance
- Survival on Interchange
- Survival on Carbon
- Survival on Village
- Survival on Dome
For Solo Survival
- Guide for all Call Of Duty Modern Warfare 3 spec ops survival mode maps for SOLO players Includes al
This Hub, will go through a short strategy for every map. This is designed for when you are playing SOLO Survival mode. I will go through each map with a short description of the strategy for that map.
John Reid-Roberts (author) from Boston, Massachusetts on November 30, 2012:
HAHA yes he will take away your door privileges, and it is very funny when it happens.. Richtofen is the announcer, But I have heard also that he is supposed to be represented in a futuristic version of the bus driver.
Wraith on November 28, 2012:
No... Richtofen is the announcer. And the bus driver sure as hell isn't using Richtofen's voice. I've also heard that the bus driver will take away your door privileges too. LMAO.
John Reid-Roberts (author) from Boston, Massachusetts on November 27, 2012:
HAHA well.. If it makes you happy richtofen is the bus drive on Tran Zit.. and he will kick you off the bus if you knife him to much lol.. But yes I miss the old characters very much, but who knows, they may be back..
Wraith on November 26, 2012:
From what I've seen of my younger brothers on the XBox version and one of my friends on the PC version, the only thing I could get pissed off about (that I can think of off the top of my head) is the (probable) price of DLC. Especially since I don't know if the PC version has the Elite system yet. I also would've preferred they kept the old Zombies characters (who DOESN'T love Richtofen's quotes?). TBH, I preferred the old zombies announcer...
John Reid-Roberts (author) from Boston, Massachusetts on November 20, 2012:
Ha, well as long as you get it.. You won't be disappointed.
Wraith on November 19, 2012:
Well, I'm planning on buying it, but ONLY if I don't get it for Christmas or my birthday (2 weeks later). Cheapskate FTW!
John Reid-Roberts (author) from Boston, Massachusetts on November 18, 2012:
HAHA, maybe the bullet broke up on entering ;) Anyway, sorry for being away for so long. You should get Black Ops 2 by the way :) it is fun.. NEEDS patching but still fun.
Dick on November 13, 2012:
One strategy I tried with a friend is going up to the room with one entrance and windows above the ammo box. One team member stays in the doorway and shoots, and the other member lies down inside along the wall next to the door and keeps reviving the other team member. When the team member goes down, the doorway is blocked and the enemy cannot get in -- the JUGs will push hard but it is important to make sure he stays in the doorway, not too far out and not too far in. Claymores and C4s before each round on the landing and outside the door will also help thin out the enemies, as things will get pretty crazy.... it will be tough to get revived, load gun, and shoot in the short period before he gets killed again... the other team inside can also help occasionally and kill some from inside... Will need self-revive but save money and take turns every 5 waves.
Wraith on November 12, 2012:
TBH, it isn't very hard, especially when there's only one regular juggernaut and no other enemies. All it takes is a few flashes.
Also, I tested (regular) juggernaut health vs. a couple weapons in survival mode. The Barrett .50 cal sniper killed a juggernaut in 12 shots (mostly headshots), and it took the MK14 90% of 35 bullets to kill the juggernaut. (I dunno whether it meant 31 or 32 rounds, since 90% of 35 is 31.5. HOW THE HELL DO YOU HIT WITH ONLY HALF OF A BULLET???)
John Reid-Roberts (author) from Boston, Massachusetts on November 08, 2012:
LOL that would take to much time for me, and I would run out of patience. ALTHOUGH.. it would be funny if we did a juggernaut round of just pistols.. May have to try that tonight..
Wraith on November 08, 2012:
Oh, I just used the P99 to kill a juggernaut. Took all but about 1 clip from max ammo to kill it.
Jophes on August 16, 2012:
One thing I have found to work pretty good with the sentries is placing one in the window over looking the courtyard type place. Not the window overlooking the long hallway windows. Just place one up there n u pretty much don't have to worry about it getting destroyed because it's out of the enimies way. No matter where u go on the map it still does its work n doesn't get takin out... Any ways great thread man really enjoyed reading it. Even though my girl got mad I was on it for 2 1/2 hours lol. Just a quick ? What's the highest wave u have ever got to n on whitch map?
Wraith on June 14, 2012:
Okay, I finally just up and killed a juggernaut with a pistol (granted, it was the magnum, but it was still a pistol). It took ALL the ammo the gun started with (with a few (about 6-10) missed shots) and then about another 2 clips from an ammo refill. Was really painful. LITERALLY.
Wraith on June 01, 2012:
Enemies in single player (campaign, spec-ops, or zombies (in applicable games) in CoD NEVER regenerate health. If you really wanted to you could kill them with pistols. (lol...I'm going to have to try that sometime...)
John Reid-Roberts (author) from Boston, Massachusetts on June 01, 2012:
luckily they don't regenerate health ( i don't think they do) so running and gunning should allow you to take them out slowly.
Wratih on May 31, 2012:
trsh, the armored juggernauts CAN be killed by 10 C4 packets. I've even gotten 2 at once with only the 10 packets. You just have to blow them up pretty much when they're standing IMMEDIATELY on top of them. What REALLY gets annoying is when you're out of C4 and can't get to the equipment box easily because they'll take more than 1 full LMG clip apiece... (yeah...I REALLY learned that the hard way... lmao) Also, you don't need to get extreme conditioning. If you sprint, jump, and sprint just before hitting the ground, you can keep moving at full sprint speed, and if you do it right, you can even check behind you mid-jump. (Has worked in campaign, spec ops, and zombies in CoD4, W@W, and MW3 (and probably in the other games too))
In any case, I think I used the east end of the 2nd floor hallway that goes across the middle of the map... sentries (can't remember which ones though) placed so they could shoot through the door, while I watched the big room. Requires you to occasionally support your sentries, but if you do it right it shouldn't be too bad.
John Reid-Roberts (author) from Boston, Massachusetts on April 26, 2012:
Future reference please don't put your email in the comment, but I won't erase it because of the effort in typing all that. Well. Its not bad, and I agree with the juggernaut strategy of flashing and running, but better than that is flashing and shooting. You can take them out pretty quick.
trsh on April 26, 2012:
this level is one of the easiest in survial mode because if it's not jugger/chopper wave there is no way you will die.
all you need is to devise a strategy that you don't die against jugger/chopper.
(from lvl 1)first thing first, your shooting and aiming skills must be up to the mark. and equally important is how you run.
how you take cover. these things can't be taught in a guide so you will have to try to do better and better.and its better to come up with your own strategy for the most difficult situation.
(from lvl 2)for a simple level all you have to do is go to the room which has only one entrance. its there at corner with two stairs leading up to it. i don't die there ever(may be once in ten times if you break your concentration) and that too without any help from any turret or riot shied.
(from lvl 2)the second thing is you can jump through the window and be back after buying anything you want.
(from lvl 6/11)the third thing is if you get stuck in the room and 3-4 juggers are to come plundering, just jump out the window straight to the tunnel.
actually this is a very nice strategy. just lure the juggers there and jump out and run. the troops will come after you sooner and then you will have only the juggers and heli. once in the tunnel you can easily plant c4s(place only 3-5 at one time). you can place a turret or two there too.
(mainly from 22)fourth, beware of armored juggers, they run like hell, take all the 10 c4s and still not die.
fifth,now there is no way that you can completely avoid the heli after wave 19. so i suggest that you take extreme conditioning rather than slight of hand. c4s are extremely easy way to do maximum damage to more no of juggers at once provided heli don't disturb you.
(from 22+) by now you have infinite money because you are earning more than what you can spend.
(after 28) for every jugger lvl --
buy full set of c4s
flashbangs and frags
extreme conditioning(all three before hand)
full amo and a shotgun(striker preferably)
important--delta squad brought just at the corner and taken inside
most important-- DON'T PANIC and LOOK OUT FOR PLANTED C4s
a good way to take out jugger-- throw a flashbang and go near and carefully but quickly empty your striker. don't forget to turn back just after throwing it because then it would be a waste.
best way to run when cornered by juggers--
throw flashbang and run
or throw flashbang again and run
and recover before you jump out the window
its better to have armor than not worth losing your positionings in a jugger lvl.
if you like what yor read mail me at firstname.lastname@example.org
John Reid-Roberts (author) from Boston, Massachusetts on March 21, 2012:
If you were playing by yourself that should work fine, if playing with a team that can get fairly difficult.
Anonymous on March 21, 2012:
i stayed at the bottom right corner near the stairs that you used for your solo survival, and i got to wave 22 using only 50 bullets of LMG with P90
Anonymous on February 06, 2012:
this is a tough map and I think this'll work well.