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Roblox: Everything You Need to Know

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Roblox Review

Roblox Review

Every day, a million and a half young people in the United Kingdom use the innovative gaming platform. What is its attraction, and is it risk-free?

Roblox may not be as popular as children's games like Fortnite or Minecraft, but the company just reported that it had more than 100 million monthly active users.

Since it has received less attention from the media than its competitors, parents whose children are suddenly requesting to play it (or playing it without permission) are in need of an introduction to the game.

What is Roblox?

It's not just one game; it's a collection of more than 50 million games made by its users. The most straightforward analogy is to YouTube, a vast repository of "user-generated content," including games instead of videos.

Kids (and adults) use the Roblox app for PCs, gaming systems, cellphones, and tablets to explore and enjoy the game library. Social aspects, like the ability to add friends and talk with them while playing, are also crucial to its popularity.

Roblox has been around since 2006, and its popularity has been on the rise ever since.

Roblox is more than a game!

Roblox is more than a game!

How many youngsters play it?

Roblox does not separate its 100 million users into adults and children, but claims that 40% of its users include women and girls.

According to Kids Insights, there are over 1.5 million youngsters playing Roblox in the United Kingdom alone. Its statistics, based on an annual poll of 20,000 British children, show that 24 percent of 10- to 12-year-olds use Roblox, which is higher than TikTok (13 percent) and Snapchat (20 percent) and nearly as popular as Instagram (25 percent).

The firm reports that 19 percent of seven-to nine-year-olds in the United Kingdom play Roblox, some way behind YouTube (43 percent) but surpassing CBBC (11 percent), Nickelodeon (10 percent), and Cartoon Network (8 percent).

“We aren’t a corporation that engages in extensive marketing. The most common way for someone to learn about our platform is through an invitation from a friend. The second approach is via watching others play on YouTube," according to Roblox's chief operating officer, Craig Donato. “Therefore, it is an organic phenomenon.”

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He also thinks that Roblox's focus on "unstructured play" in an age when children's physical-world activities are more constrained than in earlier generations is one of the reasons for its appeal.

"When I got home from school, I'd ride my bike to the woods and play baseball. However, today's children find it difficult to engage in unstructured play with their peers," he claims. "The majority of encounters on our platform are not just about the prize to be won. It is a shared experience you have with others. "


How do individuals create games for it?

Anyone may create a Roblox game (or "experience"- they might just be virtual places) by downloading the Roblox Studio programme. According to the firm, it has over 2 million "creators," or around 2% of its users, with the most popular games being played by up to 100,000 individuals at the same time.

Many kids just want to make a simple game or virtual place where they can hang out with their friends. Others make bigger, more complicated games and even start making money by taking a cut of in-game sales made with Robux, Roblox's virtual currency. The corporation aims to pay them more than $100 million in 2019.

"We have these teams that are developing companies and generating millions of dollars every year," Donato explains. Roblox is eager to foster this community, releasing its own curriculum for educators to use under a Creative Commons licence in 2018. According to Donato, it touched almost 500,000 youngsters in its first year.

Are people actually earning money from this?

They certainly are. Josh Wood is a British Roblox game creator. He's now 18, but he found Roblox in 2013 and began making his own games for it a year later.

"From then, I continued to study and work on projects with others until I created my most popular game to date, Game Dev Life, which has over a million play sessions," he claims.

Wood has now started his own company to make Roblox games. He has hired more developers, artists, and testers, and he and Roblox are even making a line of toys based on Game Dev Life.

"I was able to pay for my university studies and continue to reinvest in my company with the money from my games," he explains.

Abbie Leigh is another young British developer working on Roblox games. She began playing Roblox in 2011, but moved towards development in 2017, beginning by making assets for other people's games. She's currently working on three games, including her own sports-themed title, and aims to make freelancing development a full-time job.

"The nicest thing is that it never seems like a job." I adore constructing and do it in my spare time, and I'm just compensated for doing what I enjoy."


Is Roblox suitable for kids?

When Roblox has made headlines in the mainstream media, it has usually been for bad reasons. In 2017, adults tried to use the platform to find children to date. In June 2018, two male avatars attacked a seven-year-old player's avatar after their players hacked the game's code to show obscene content.

The Sun launched an investigation the next month, saying that Roblox was "a refuge for roleplaying as jihadis, Nazi leaders, and Ku Klux Klan members." According to the firm, it has been working hard to deal with wrongdoers and close any gaps in its platform.

"If anything goes wrong, we're not defensive." "We raise our hands up and say, 'This is what we did to repair it, and this is what we're doing to make sure it doesn't happen again,'" says Laura Higgins, a British child-safety veteran recruited by Roblox in January 2019 as its 'director of digital civility.' Her objective is to gain insight from these incidents and prevent activities that could endanger young athletes.

"Our number one concern is always safety." "We recognise that we have younger athletes, so you have to be as ahead of the game in terms of safety as possible," she explains.

"It's an ancient adage: if individuals have evil intentions toward children, they'll flock to where the children are. We’re continually examining our tools and looking for ways to significantly improve them."

How can parents stay informed?

Roblox has also launched a "For Parents" section of its website, which describes its safety mechanisms—from algorithms that restrict swearwords and names and addresses in text conversations to its reporting system for improper discussion or material. There's also an algorithm that detects if gamers' avatars are dressed appropriately.

Higgins adds that when there is a horror tale about safety on a children's platform like Roblox, parents might get "quite frustrated." "You think, how difficult can it be? [to prevent these things from occurring]," she adds. "And the answer is that it's incredibly difficult. When things go wrong, it's because someone is attempting to break your systems."

She wants to make sure that parents know the good things about the games that kids make on Roblox. As an example, she talks about a game made by a teenager whose father had just died.

"He created a game around managing mental wellness and mental health as a journey for other young people dealing with similar challenges," she explains. "It was an incredible release for him, but it also helped many young kids who played it in exploring their feelings."

This is something that creator Abbie Leigh emphasises as well. "I adore the development community as a whole." "We all stay together, encourage one another's work, and provide a helping hand when we need it the most," she adds. "From gaming comments to personal difficulties."

© 2022 Muhammad Yaqoob Parekh

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