Gelonysus loves fantasy and the entertainment it brings to our lives.
My first official day of catching Pokémon was more exciting than I could have possibly imagined. As soon as I went out into the field, I was surrounded by a Shuckle, Kricketot, Turtwig, and Dweeble. Unlike yesterday, where I was just getting set up, I gotta catch em all today. Not only was I able to catch everyone with my Poké Ball, but a Yanman showed up later.
I decided to try and catch the Shuckle first, because they tend to be harder to find in the wild. I don’t want to get too confident or sound like I’m bragging, but my very first throw was “great”. Getting a great throw can be the difference between keeping a Pokémon in your Poké Ball and having them break free. It is believed among some researchers that a great throw increases your chances of having the Pokémon stay inside by a little over 10%. As an added bonus, these great throws show your proficiency in catching and you get awarded 50 experience points. By gaining more experience you get to advance to the next level of training. The higher your level the more research Professor Willow will assign you and you will be able to help your Pokémon get stronger.
You can still load up on experience for every Pokémon encounter. You are awarded 100 points for every Pokémon you catch. If it’s the first time you catch that particular species of Pokémon, then you get 500 experience points. You get another 50 points if it stays in your Poké Ball on the first attempt. Just like I got 50 extra points for a great throw, the Professor will also reward you with 10 points for a nice throw and 100 for an excellent throw. I hope I can get an excellent throw in the future. Professor Willow understands that even trying to do something and failing is a learning opportunity. For this reason, he’ll still give you 25 points even if your Pokémon runs away and you are unable to catch it.
After I caught my Shuckle, the Professor showed me how to use the camera in my item bag. It is really simple to use. When you're looking at all the Pokémon you have kept in your Poké Balls, you can choose any one of them to look at closer. By clicking on the camera icon at the top right of your screen, the Pokémon will be thrown out of its ball and you can take a picture of it. They love having their picture taken and will go anywhere you move the camera.
The next two Pokémon I caught were the Dweeble and Turtwig. After I caught these two Pokémon I had enough experience to grow to level 4. I can’t believe I made it to level 4 on my first day out in the field! The best part of being classified at level 4 was that I knew the combat power (CP) of the Pokémon infront of me. Just by looking at the Pokémon’s physical appearance and body movements I had a better sense of how well it would do in a battle.
The last Pokémon I caught today was the Yanma. I must have gotten a little too cocky with catching all the Pokémon on my first throw and getting a great throw right away, because the Yanma took me 4 balls to catch.
I think the best part of the day was Professor Willow trusting me to do Field Research for him. It’s a great honor to be helping the world better understand these wonderful creatures called Pokémon. The Professor knows how important doing this research is and that it can be difficult. For this reason, he gives us small rewards for completing the research tasks he assigns. We might get more berries, balls, stardust or even a surprise Pokémon encounter. These rewards will help us in the field.
I can do as many of these Field Research tasks as I want, but he will give me a stamp in my journal once per day. Everyday that I complete a research task, I get one stamp for that day. For every seven days of research I complete, I will be given what is called a research breakthrough. I can’t wait to see what I get!
Pokedex #: 213
Shuckle is a turtle-like Pokémon that lives in the mountains. While its shell is very hard, its limbs remain limp until they are needed for use. Unlike turtles, the Shuckle’s shell is covered in holes. These holes allow Shuckles to collect a bunch of berries at once and then store them within their shell. This frees up their time from having to constantly look for food. While in the shell, the berries are liquefied and fermented by the Shuckle’s digestive juice and ready to be eaten at a later time. This digestive juice is extremely acidic and is also used by the Shuckle to dissolve parts of a rock. The Shuckle will then go under the rock to hide. Humans have discovered ways to use the Shuckle’s digestive juice to create different types of potions. The hardest part of this process is finding the Shuckles again, to remove the elixir.
While a Shuckle can make great companions and has many positive attributes, its use in offensive battle is limited. It can use Rock Throw or Struggle Bug for its quick move. It’s only three charge moves are Stone Edge, Rock Blast and Gyro Ball. If you do decide to train your Shuckle in battle, it’s best combination is Rock Throw and Stone Edge. While it won’t deal a lot of damage, it can take a beating and is very good at defense. For defending a gym, you will want to go with Struggle Bug and Rock Blast.
Shuckle is particularly vulnerable to water, rock and steel type Pokémon. It does better against poison and normal types. Shuckle gets a nice weather boost in rain and partly cloudy weather.
Pokedex #: 557
Dwebbles are a hermit crab-like Pokémon. It’s tail is usually hidden inside the rock they are living in. This hook-like tail is probably used to keep the rock in place while it moves about and carve out a new rock when it needs to replace its old home. To help dig out a hole, Dwebble sprays a corrosive substance from its mouth. This spray can also be used to help fix any damage to the rock it is living in. If their rock breaks beyond repair, a Dwebble will become distraught and unable to calm down until it finds a new home. Rocks are inspected carefully to make sure they will make a good home before it digs a hole in the bottom. If a suitable rock can’t be found, Dwebbles will often live in the ports of Hippowdon. This is a mutually beneficial symbiotic relationship. The Dweeble will remove any stones that are stuck in the Hippowdon’s port and the Hippowdon will make sure the Dwebble remains safe. Since there are often Dwebbles on the hunt for rocks to make new homes, they are the natural enemies of Roggenrolas and Rolycolys.
While a Dwebble might not be the strongest Pokémon for trainers looking to be Pokémon Masters, they might be worth training for them to evolve into a Crustle. With a lot of love and only 50 candies they could become a formidable opponent. Dwebbles can learn Cut or Smack Down for their fast moves. Their possible charge moves are Rock Tomb, Rock Blast, and X-Scissor. Smack Down and X-Scissor will be your best combo for going on the offensive. Smack Down and Rock Tomb will be your best option for defense. A Dwebble is vulnerable to water, rock and steel type Pokémon, but are very effective if you’re battling poison or normal types. They get a nice weather boost in rain or partly cloudy weather.
Pokedex #: 387
Turtwigs are one of the three starter Pokémon a trainer can choose from in the Sinnoh region. For this reason, a wild Turtwig in the Sinnoh region is a rare occurrence. If traveling in this area, make sure the Turtwig you see does not belong to anyone.
These tortoise-like Pokémon may appear like animals, but they are known as the “Tiny Leaf Pokémon” because they are grass types. Their brown shells are made of dirt. These dirt shells harden as the Turtwig drinks water. The hard shell should be moist to the touch, if the Pokémon is healthy. Another way to check on the well-being of a Turtwig is by observing the seedling growing on its head. This plant will begin to wilt when the Turtwig is thirsty. This need for lots of water usually leads Turtwigs to hanging around lakes and other large sources of freshwater. For nourishment,Turtwigs actually perform photosynthesis by absorbing sunlight. Just like plants, this process also produces oxygen as a byproduct. It can be very healthy and calming to have a Turtwig around.
Don’t let these cute Pokémon fool you. They have a lot of fight in them. They can learn Razor Leaf and Tackle for their quick moves. Turtwig can use Seed Bomb, Body Slam and Energy Ball for their charge attack. A Turwig is a good choice when going against water, grass, electric and ground type Pokémon. You will want to avoid fights with fire, flying, poison, bug and ice types. Turtwigs get a nice weather boost in sunny weather. With enough training, you can evolve your Turtwig to a Grotle using 25 candies.
Pokedex #: 401
The Kricketot is a fascinating creature. It’s worth the time to just stop, sit and enjoy this enchanting Pokémon. It’s almost like this bug type was designed to be in an orchestra. People even believe the collar going around its neck and the lines running down it’s belly make it look like an orchestra conductor. This collar around the neck is also how you can tell the male and females apart. The females of the species have a larger collar than the males. Some people compare the lines running down its abdomen to the strings of many musical instruments such as a guitar or lyre. While their bodies may be perfect musical instruments, they are a bit clumsy and tend to fall over a lot. The large antennas on the Kricketot’s head sound like a xylophone when rubbed together.
While the Kricketot makes a great companion with its beautiful music, they are going to be one of the worst options for trainers wanting to battle other Pokémon. Their two quick moves are Bug Bite and Struggle Bug. The only charge move they know is Struggle. If you must use a Kricketot in battle, your best option for offense is using the Bug Bite and Struggle combination. A Kricketot left to defend a gym should probably know Struggle Bug and Struggle. However, it would be cruel to actually make these weak Pokémon fight against other opponents. It is especially vulnerable to fire, flying and rock type Pokémon, but will have a resistance to fighting, grass and ground types. The Kricketot gets a weather boost from rainy weather.
Pokedex #: 193
The Yanma is a dragonfly like Pokémon. It is perfectly designed for flying and very difficult to catch. This is probably why it took me so many Pokémon Balls. The large blue eyes are able to see completely around its body, making it almost impossible to sneak up on. It’s wings are by far the most impressive feature of this Pokémon. These wings allow the Yanma to be able to stop instantly, turn in midair or hover in place. It can flap its wings so fast that it will create a shock wave powerful enough to shatter glass. The Yanma’s amazing flying abilities have perfectly adapted to hunt the insects it needs for food. They tend to be very territorial, so be careful when you are in the wooded or swampy areas that they live.
After catching this difficult Pokémon, you might want to see how it does in battle. A Yanma is going to be weak against rock, flying, fire, ice and electric type Pokémon. It is particularly vulnerable to rock types and will sustain over twice the amount of damage than normal. It is better to use it against bug, fighting, grass and ground type Pokémon. The Yanma can learn either Wing Attack or Quick Attack for its fast moves. Its charge moves can be Aerial Ace, Ancient Power or Silver Wind. When going on the offensive, you will want to use the Wing Attack and Aerial Ace combo. For defending gyms, it’s best to stick with a Quick Attack and Silver Wind combination. The Yanma will get a weather boost in rainy and windy weather.
I’m going to get a good night sleep tonight and be ready for more fun adventures tomorrow.
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