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Going Medieval: Pseudonyms

Stephen is a former dinner theater actor, humilitarian, unemployed mascot and general home cuisine meth lab technician.

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The Apostle

+3 Carpentry

The Bard

+3 Marksman

The Bastard

+3 Botany

The Bold

+3 Melee

The Bonesetter

+3 Medicine

The Bride

+3 Tailoring

The Bridegroom

+3 Tailoring

The Broken

+3 Marksman

The Butcher

+3 Animal Handling

The Confessor

+3 Melee

The Crow

+3 Medicine

The Cuckold

+3 Carpentry

The Deceiver

+3 Marksman

The Doctor

+3 Intellectual

The Fool

+3 Intellectual

The Forlorn

+3 Culinary

The Ghost

+3 Mining

The Hanged

+3 Mining

The Heretic

+3 Construction

The Kitten

+3 Speechcraft

The Lamb

+3 Tailoring

The Le Chou

+3 Botany

The Lucky

+3 Smithing

The Pagan

+3 Botany

The Philosopher

+3 Smithing

The Pirate

+3 Mining

The Prodigal

+3 Speechcraft

The Pudding

+3 Culinary

The Red

+3 Melee

The Rebel

+3 Carpentry

The Riddler

+3 Speechcraft

The Saint

+3 Animal Handling

The Spy

+3 Intellectual

The Tart

+3 Culinary

The Thief

+3 Tailoring

The Wakeful

+3 Melee

The Zealot

+3 Construction

going-medieval-pseudonyms

Fever For the Flavor-text

But what about the rest of the pseudonym? Do city names mean nothing?

The flavor text is the same, regardless of the city name picked. There's a huge list in the game files with all of the randomized city names that they draw from and interject whenever they generate one of these tidbits of lore.

My interest is more in tearing things apart for a higher understanding and not to ruin the illusion of Oz by spoiling the movie magic.

I love when there's so many pieces of lore and it's procedurally-generated on a scale that is inconvenient to write about due to the variety, but this is where we're at so far and maybe I'll be able to keep up with it all incrementally over the long haul.

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