Stephen is a former dinner theater actor, humilitarian, unemployed mascot and general home cuisine meth lab technician.
How Perky Can They Get?
By delving through the worker > generation rules file, I've determined you can have up to as many as 5 perks. The way that seems to work is this:
Age range 18-25 can have 2-3 perks
Age range 25-35 can have 2-3 perks
Age range 35-45 can have 2-4 perks
Age range 45-200 can have 2-5 perks
The applicable age range for generating characters is between 22-70.
Note: I rerolled until my arm got tired and couldn't get a villager to roll that displayed 5 perks. My theory is that there's either some other rule preventing the 5th perk, or that the 5th perk is there, but doesn't display due to a user interface conflict.
Meet The Perks
Appetite -35% , Consumption Duration +25%
Appetite: -35% Consumption Duration: +25%
Melee: +3 Unarmed Damage: +10%
Mining: +3 Movement Speed: +15% Global Work Speed: +10% Melee Weapon Damage Multiplier: +5% Unarmed Damage: +5%
Mood Target: -10% Mood Change Speed: +10%
Mood Target: +10% Mood Change Speed: -5%
Mood Target: -20% Mood Change Speed: +5%
Intellectual: -5 XP Gain: -15% Clumsiness: +10%
Sleep Recovery Speed: -5% Sleep Depletion Speed: +5%
Motor Function: -5%
Intellectual: +5 XP Gain: +15%
Movement Speed: +10% Motor Function: +5%
Sleep Recovery Speed: +5% Sleep Depletion Speed: -10%
Appetite: +10% Consumption Duration: -10%
Consumption Duration: -50%
Culinary: +3 Appetite: +5% Consumption Duration: -15%
Botany: +3 Harvest Amount: +25% Chance Harvest Fails -50%
Movement Speed: -5% Melee Weapon Damage Multiplier: +10% Unarmed Damage: +10% Mining Speed: +10%
Global Work Speed: +10%
Hitpoints Recovery: -10% Motor Function: -5% Wound Regeneration: -5%
Consumption Duration: -40%
Movement Speed: -10% Global Work Speed: -15%
Lord of Misrule
Hitpoints Recovery: -15% Motor Function: -5% Wound Regeneration: -25%
Sleep Recovery Speed: +10% Sleep Depletion Speed: -5%
Mood Target: +5% Mood Change Speed: -5%
Hitpoints Recovery: +15% Motor Function: +10% Wound Regeneration: +15%
Robust (another one)
Movement Speed: -5% Global Work Speed: -10%
Villager gains +8 morale when it is snowing outside.
Sleep Recovery Speed: +10% Sleep Depletion Speed: +15%
Appetite: +10% Consumption Duration: -5% Movement Speed: -5%
Hitpoints Recovery: +20% Wound Regeneration: +5%
Would Regeneration: -10%
Movement Speed: +5% Motor Function: +10%
Animal Handling: +3
Intellectual: +3 XP Gain: +10%
So Those Have No Effect?
It would seem so.
Obviously, some of the no effect ones will become important after the social aspects of the game are added i.e. things that need speechcraft. Some affect how the character interacts with the world in ways that aren't implemented.
This list will be a work in progress, but as patch notes come out, I'll be eyeballing what changes and sweeping my articles to replace outdated information.
If you have any I've missed or have comments, please leave them below!