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"Elder Scrolls V: Skyrim" - Sith Build Guide for Beginners

Arc is a self-help author/speaker and AI thinker. He also make apps as a side hustle.

Copyright Bethesda Softworks LLC

Copyright Bethesda Softworks LLC

In my last article, I created a Jedi build for Skyrim. Now to bring balance to the force, it is also necessary to make a Sith build.

This is a Sith inspired role play build from Star Wars franchise. A Sith is a force wielder devoted to the dark side of the force because of obsession with power. Driven by anger and hate, a Sith is also proficient in wielding lightsabres.

There are 2 ways to play this character. Either by one-hand weapon with spells on the other hand, or wielding spells (like force lightning) on both hands.

To create a Sith like character in Skyrim, below are the recommended spells and perks that I believe will compliment:


Spells and Shouts

Important: I only put spells that will be used during endgame.

Shouts

  • Unrelenting Force: This is the closest thing to a force push.
  • Whirlwind Spirit
  • Aura Whisper: For detecting life force around you.
  • Dismay: A shout that strike fear.

Conjuration

  • Bound Sword: The main weapon of the build and the closest thing to a lightsabre in Star Wars franchise.

Destruction

For the sake of role play, the only spells I placed here are those that I believe works like force lightning.

  • Sparks
  • Wall of Storms
  • Lightning Storms

Illusion

A Sith uses mind control in a from of either fear or anger to manipulate people.

  • Invisibility
  • Frenzy Rune
  • Rout
  • Hysteria
  • Mayhem

Alteration

  • Detect Life: A Sith can feel everything around.
  • Detect Dead: This includes sensing undead.
  • Telekinesis: A Sith can make an object move.
  • Ebony Flesh
  • Dragonhide: This provides max armor rating like effect.


Perks

Illusion

A Sith is a master manipulator able to use the individual's greatest fear to convert and manipulate.

  • Novice Illusion
  • Illusion Dual Casting
  • Animage
  • Apprentice Illusion
  • Hypnotic Gaze
  • Kindred Mage
  • Adept Illusion
  • Aspect of Terror
  • Quiet Casting
  • Rage
  • Expert Illusion
  • Master of the Mind
  • Master Illusion

Conjuration

For increasing the damage of bound sword.

  • Novice Conjuration
  • Mystic Binding: This perk increases the damage of bound sword spell.

Destruction

This is specifically for increasing the effectiveness of shock spells that works like force lightning.

  • Novice Destruction
  • Destruction Dual Casting
  • Apprentice Destruction
  • Augmented Shock(2): Increases the damage of all shock spells.
  • Impact: Will stagger an opponent whenever you cast a spell both hands.
  • Adept Destruction
  • Disintegrate: This will instantly kill and disintegrate enemies if their health is low.
  • Expert Destruction
  • Master Destruction

Alteration

Alteration will make up for the armor rating of just wearing clothes.

  • Novice Alteration
  • Apprentice Alteration
  • Mage Armor(3): Since the character is just relying on clothes. This will make protection spells stronger.
  • Magic Resistance(3): For better resistance against magic attacks.
  • Adept Alteration
  • Alteration Dual Casting
  • Stability: This with dual casting will greatly increase the duration of protection spells. Especially useful during longer fights.
  • Expert Alteration
  • Atronach: This is another form of protection against magic attacks.

One-Handed

This increases a Sith's proficiency on using sword.

  • Armsman (5/5): Max this perk first. The most important perk for increasing the damage of the sword.
  • Fighting Stance
  • Bladesman (3/3)
  • Savage Strike

Speech

A Sith relies on greed to have more.

  • Haggling (5/5)
  • Allure
  • Bribery
  • Merchant
  • Persuasion
  • Investor
  • Intimidation
  • Fence
  • Master Trader

Alchemy

The important perk here is the Snakeblood that grants 50% resistance to all poisons. The rest are just for prerequisite.

  • Alchemist (1/5)
  • Physician
  • Benefactor
  • Experimenter (1/3)
  • Snakeblood

It's up to you where to place the remaining points.

Attributes

  • Health: This is the primary attribute to survive longer on melee fights.
  • Magicka: Get 600 or more magicka. You can put more magicka if you prefer to go all out with destructive spells.
  • Stamina: Get enough for power attacks.


Race

I will leave it up to you what kind of race you'll be using for this build.


Equipment

Any kind of enchanted clothes will do for the build. Like mage clothes.

If you desire to make an overpowered enchanted clothes, you may refer to this link.


© 2021 Arc Sosangyo

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