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Call Of Duty Black Ops Zombies - Best Weapons


Acquiring the best weapons in zombie mode for Call Of Duty Black Ops is the key to success. No matter how good a given player is, he or she can only do so much with weaker weapons. The two new maps called Kino Der Toten, and Five, are very large maps. Each of them have different strategies, but gaining the best weapons will aid you in your survival against the zombies. The magic box or mystery box gives you the best weapons in Black Ops Zombies. The mystery box can give you any weapon though (good or bad). This article will go through some of the best weapons you should try and get from the mystery box. Normally, when you get a very good weapon, you should never trade it for a weaker one. The only time you should trade it is if you run out of ammo completely in that weapon. Other than that, you need to keep the strongest weapon(s) as long as possible to defeat the zombies. Otherwise, the weaker weapons will not kill the zombies very well (especially in higher zombie rounds).

Best Weapons to use:

Black Ops Light Machine Guns:

HK21 - This weapon has to be one of the best weapons you can get for zombies. Why? It carries over 500 rounds of ammo total and carriers 125 rounds in a magazine. This is great for defeating zombies and making a lot of points because of all the bullets penetrating zombies. It is very powerful, has decent reload time, and carries a lot of ammo. When upgraded, the magazine carriers an additional 25 rounds and gets stronger. (150 total per mag)

Upgraded Name: H115 Oscillator

RPK - The RPK is similar to the HK21 in terms of power, but does not carry as much ammo. This weapon still takes out zombies quite well. When upgraded, it goes from 100 rounds to 125 in one clip.

Upgraded Name: R115 Resonator



Call Of Duty Black Ops Zombies Best Weapons

Special Weapons: (Wonder Weapons)

Ray Gun - The ray gun can eliminate zombies very quickly. Shooting zombies in the legs with the ray gun often makes them crawlers. Once you get to the higher zombie rounds, the ray gun may get a bit weak against the zombies, so upgrading becomes necessary. This weapon has been around since World At War's first zombie map. It is great for taking out zombies quickly, but be careful because it can hurt you if your too close to a zombie or an obstruction when firing. The ray gun carries a lot of ammo, is powerful, and you can run at a normal speed with it (does not hinder mobility like machine guns). It's very important to get the PHD Flopper Perk so the Ray Gun's splash damage does not damage you.

Upgraded Name: Porter's X2 Ray Gun

Winters Fury - This weapon can only be found on the zombie map called "five". This weapon freezes multiple zombies and they can be easily killed while frozen. This is a new weapon introduced in this game. It is effective for freezing many zombies, but you can not make points when freezing zombies (unless they updated the game).

Thunder gun - The most powerful weapon in zombies? This weapon does not carry a lot of ammo, however, one shot can send a huge group of zombies in front of you flying! This is a very good weapon to use when your team mates need cover (such as reviving each other). Upgrading the thundergun will allow you to deal more damage with each shot and you also receive more ammo. Words can barely describe this weapon. It simply kills tons of zombies in front of you instantly by throwing them backwards violently. The reload is not too bad either --except it only has 2 shots per mag (4 shots upgraded). Eventually, zombies will not die right away from this weapon in the higher rounds, but it will still knock them out of your way -- which could save you!

Do not waste the thunder gun on zombies by themselves. Use it in huge groups of zombies or when team mates need help. Otherwise, you will run out of ammo very quickly.

Upgraded Name: Zeus Cannon

Scavenger - This is a sniper rifle exclusive to the zombie level "call of the dead." It fires a bullet that will explode within a few seconds, killing all zombies in the area of the explosion. This weapon is great if zombies are surrounding you from all sides. Make sure to get the PHD Flopper perk so you do not damage yourself or potentially down yourself with the scavenger sniper rifle, though. This weapon can only be found from the mystery box.

Upgrading the scavenger by pack-a-punching it gives the weapon an infrared scope and variable zoom capability. It will also have a larger magazine size and deal double the damage to zombies.


Rick_Hunter on April 08, 2015:

Hey Jerry, it's my opinion that having the Ray Gun over the RPK is better in general. That being said, it depends a little bit on how good you are with the ray gun and also what wave you are in. If you are fighting in a wave earlier than 20, than you shouldn't be trying to hit the box at all. If you absolutely must hit the box prior to wave 20, than I would hold on to the RPK as it will bank you a lot more points/money than the Ray Gun. Once money becomes a none issue, than I would roll with the Ray Gun as it will be more effective against large hoards and more difficult to kill zombies. To put it simply, the RPK is purely a money maker and the Ray Gun is purely a zombie slayer. The questions you should be asking are, "Do I have enough points to buy back all my perks and pack a punched weapons if I fall or die in combat?" Or, "Do I really need more than 100,000.00 points or should I start dealing with these zombies in an effort to brake a new wave record?" You see where I'm going? Also, what map are you playing? That can sometimes dictate what this best weapons are. Best of luck when you run into this situation in the future, unless your game has been on pause for 15 hours, LOL! TTYL.

Jerry on April 07, 2015:

I have to trade in either the packapunched rpk or the ray gun for the thundergun which one

traps on October 08, 2012:

I've found that the best weapons in the game are the traps.

Good to have a thundergun, wunderwaffe, or winters fury (all upgraded or not) to get you out of those sticky situations, an off-the-wall machine gun (non-upgraded so you can replenish ammo) for points, and monkeys/gersch devices for revives.

Although I do not attempt to "camp" anywhere in ANY of the maps. I used to, and found I could only get to high 20's consistently. By staying mobile and using traps, I'm at 40s consistently.

The traps are there for a reason. The guns basically become ineffective at killing during high rounds. Traps always remain effective.

Ammo is just not available enough to keep a weapon for a prolonged period of time. PAP'ed assault rifles will be out of ammo in one round at round 30+

solyyy on August 13, 2012:


1) Use pistol ammo and knife until round five.

2) On round 6 the person who has the least amount of points should open the top door, however if that person has less than 1750 let the person with the next lowest amount of coins, but 1750 or more open that door.

3)IF YOU COME ACROSS A MYSTERY BOX LEAVE IT, many people will waste away their important coins on useless (if you don't have juggernaut) : laws; china lakes; snipers; etc..

4) Instead take it in turns to open the following doors the player with the most coins should open more doors, but many groups prefer everyone to open at least one door.

5) You and your group should be in the stage if you have followed the steps correctly here you will make a stand until all players have at least 7500.

6) When this is achieved at the end of that round turn on the power and, make a dash to juggernaut where you should all buy it thus increasing the damage zombies need to inflict to down you, also buy self revive which massively decreases the time taken to revive someone.

7) At the end a round from 10 onwards blow the legs of a zombie/crawler (bear in mind it's easier to do with zombies) and find the mystery box obviously if necessary open doors when you arrive at mystery box with the coins you have collected take it in turns to roll mystery box. If someone gets a thunder gun they are now the healer of the team they must get ballistic knife from the box and everyone else must leave it ( once they get it they should get Bowie and pack a punch it because it can revive team-mates if shot anywhere on a downed player) and Bowie helps it do more damage. Every player should focus on getting: cymbal monkeys which attract the zombies attention and make it far easier to revive players; Commando's; Galils; Ray Guns; RPK's and Hk21's most other guns are infective or risky to the user. (if someone gets balistic knife and someone else gets the thunder gun they should put their ballistic knife back as it is easier to get than thunder gun)

8) Everyone should then train in different places such as the lobby the theatre the mp 40 room and the stage. When the players training in stage and theatre feel they have quite a few zombies they should link trains and move towards the person training in the mp40 room here they should also link trains and then they should move to the lobby where they should also link trains after this sequence has been completed move towards the theatre and get to the part where the barriers on either side of you start going sideways instead of forwards.

9) Two players should face the stage and shoot the zombies found there the other two players should shoot the zombies accumulated from all the trains (try to make sure that at least one player facing the stage has a ray or thunder gun) next when the zombies get close do a full circuit of the map as a group and swap who faces the stage and who shoots the advancing zombies.

10) Repeat 9 until the round is over then follow 8 again.

11) pack a punching guns is optional to everyone excluding the person who has a ballistic knife as is getting additional perks.

12) Finally having a mic is useful and staying alive is ALWAYS more important than reviving someone if you are the last player that isn't down.

hector on August 11, 2012:

Upgraded stakeout is good guys. I mean it at first I wasn't a shotgun guy but then I found the raid. (Stakeout upgraded) made it to round 40 with 1 guy with a mic and 3 guys just following orders. Stakeouts upgraded all of us. HK21 upgraded and ballistic knives upgraded. Thank you mule kick ascension is a good map. Raid is 1 shot kill all the way to round 25 as long as u shoot in the chest or head. And after that is 2 shots unless in the head then its 1.

Niko on July 31, 2012:

fav combo for zombies without mule kick is The Afterburner and Raid with mule kick same 2 guns with Ak-74fu2

Elpistolon on July 31, 2012:

For those of you that play Call of the dead hands down the vr11 is the best and must have gun why, because once Pack-A-Punched shoot a teammate he gets instant kill plus you also get points for zombies he kills no matter what round instant kill what other gun beats that i just wish they had it in all the maps i would b unstopable.PSN:Elpistolon_Elmafioso2011

Rick_Hunter on July 26, 2012:

Mmmm, the ole RPK vs HK21 debate. LOL! I shouldn't even try to touch this one. So Alex 545 545, I'm basically goining to agree with your assessment, but since I'm always inclined to add my two cents here I go. Both weapons are a point whore's dream. I'll also be the first to admit that I'm a bit of a point whore myself, but only because I use my points more strategicly than most players, so I have good reason. That being said, the RPK not only has a faster rate of fire, but its sights are better and its reticle is tighter so less lead is hitting the wall. I couldn't say definitively which of the two is stronger, but the RPK sure seems stonger to me. Now here is my 2 cents, for whatever it's worth. I prefer the RPK prior to wave 45 or so because as long as head shots are still eventually killing the zombies, you are still making as much money as possible. Around wave 46ish, all 625 bullets from your RPK will barely take out a zombie. (Even with head shots) For this reason, the HK21 starts to be a slightly more financially viable weapon. If head shots start appearing to not kill zombies, than it is time to aim for the stomach. This way, even with recoil, your HK's reticle should put all the lead into your zombie train. Your extra 225 HK bullets should give you about a $6,000.00 advantage over the RPK, even in perfect aiming conditions past wave 45. Now on a less technical side note, both the HK21 and the RPK are similar enough that you should consider a few strategies. Let's say you have an RPK and it is full because you just got a Max Ammo. All of a sudden there is a fire sale. You hit the box for fun and an HK21 comes out. What do you do? Well even if I liked the RPK better, I might take the HK anyway just to give myself a possible 3rd hit on the Firesale. Or consider this scenario. You have an "empty" RPK. You are on your way to Packa Punch it when suddenly there is a fire sale. Your first hit on the box brings up the HK21, what do you do? Do you spend $5,000.00 to PAP your RPK to give yourself 625 bullets, or do you grab the $10.00 HK21 which will start out with 625 bullets? There is no wrong answer, but I'd again be tempted to keep the $5,000.00 dollars, despite my love for the RPK. After all, it's an HK21. It's not like I'd be giving up an empty RPK for a China Lake. LOL! Oh well, I guess that was more like my 25 cents. Peace!

Alex 545 545 on July 25, 2012:

i like the RPK than the HK21 because it has a higher rate of fire, which i thing is worth having less ammo than the Hk21.

Rick_Hunter on July 25, 2012:

Hey Michael abraham, the Zeus Cannon and Skull Crusher are deffinately a great combination, especially if you are running the Kino stage or map circuit. Even though the Skull Crusher's grenade launcher is rendered useless around wave 21, IMHO it is still the best upgraded wall weapon in terms of strength and accuracy. That being said, I wouldn't recommend using the Skull Crusher in a map like Ascension. It is in a tight corridor that basically leads to a dead end. Hey Meany, the M14 was mentioned just several comments earlier by Hazmat Brigade. Believe it or not, the M14 has become the first weapon that I buy in Ascension and Call of the Dead. I have tried many different strategies and contrary to popular opinion, using the M14 in combination with the M1911 will earn you the most amount of points if you are bullet counting before slashing in the first 7 waves. The reason why you don't hear too many people talk about the M14 is because it basically serves its purpose around wave 13 or so, (assuming you are using the sickle strategy.) The M14 is worth upgrading if you are running zombie trains in the starting room of Ascension. Other than that, the M14 is basically useless. Even a single non upgraded CZ pistol is better. In regard to buying wall weapons along the Kino circuit, I can think of at least 4 other wall weapons that are better than the M14. The MP40 or the M16 are the weapons I would suggest for the Kino circuit.

meany on July 20, 2012:

Why has no one mentioned the m14

Michael abraham on July 16, 2012:

In my opinion the skullcrusher and zuez cannon are by far the best weapons a person could have at high rounds. The zuez cannon is useful when your stuck in corners and the skullcrusher is a strong weapon that gets a lot of points and kill and you can just regain ammo from the wall

Syndicate on July 16, 2012:

But why not the wunder waffle? :p

HazmatBrigade on June 29, 2012:

Before you say no to this, if you're running the circle, a good gun to pack a punch is the M14. You pass it every time you run the circle on Kino Der Toten. On Five, the best weapon combo in my opinion is the Crossbow, Ballistic Knives, and HK21 or RPK All pack a punched, you sit on the window in the pentagon room while one person runs the circle, if they go down, get them up with the ballistic knives, then use the crossbow to distract the mob while the person you got up grabs a juggernog. The HK21 or RPK is to just mow into the mob when the person doing the circle runs by, its gotten me and a few friends to some pretty high waves.

damonlee on June 27, 2012:

I use a zeus cannon a ray gun and a heavy machine gun with mule kick..it got me to lvl 41.

brandon 120 on June 24, 2012:

it depends if ur playing on a classic map you need something like an fg42 from der-rise and go to the box and get something good like the hk21 or the commando something that never runs out of power not like an l96a1 and get a ray gun or a wonder waffle but wait till later rounds were there are alot of people and always get juggernog i really cant stress that enough now if ur playing in a new map like kino der toten really only get jogernog and speed cola and use the same stratigy ray gun and another gun that doesnt run out of power now if ur playing in five or call of the dead or moon get PHD Flopper, joggernog, and speed cola (and if ur in call of the dead turn on the switch for all 8 perks) and instead of ray gun upgrade your m1911 and get mustang and sally (unless ur playing on call of the dead and u get a scavenger) and same thing get a gun that doesnt run out of power -thats it thats all you really need in zombies no mule kick none of this crap with double tap again unless ur in call of the dead thats all u need to do

Aiden on June 03, 2012:

Pack-a-punching the CZ75 Dual Wield is quite good, you get the Calamity and Jane, which are fully-automatic pistols, although they lack in accuracy.

Also, the AUG when pack-a-punched gets a shotgun attachment, which is effective for a while, but like all shotguns you have to get close, which can leave you trapped in a horde of zombies.

joshuA RAMIERZ on June 02, 2012:


joshua ramirez on May 29, 2012:

my mom got my blackops

LawyerMilloy on May 23, 2012:

Hey RickHunter - add me - LawyerMilloy. I too share your feelings.

joshua ramirez on May 22, 2012:

my bro hive tultle beach head phone

joshua ramirez on May 22, 2012:

im 8 yearold i play black ops zombie i get the raygun all the time pack a punch

joshua on May 22, 2012:

the raygun is the best gun

Rick_Hunter on May 06, 2012:

Hey Dave, I hope you don't mind my rediculous walls of text. As you may have noticed, I think your post is awesome and educational. I'm assuming you have read some of my other passionate, soap box, novels submitted to your post, LOL! Again, I'm sorry for there length. Much of what I write here stems from a desire to brake people of stuburn bad habits. Far be it from me to stop learning how to tweak and improve my own personal game. I just know that with the anticipated release of Black Ops 2 and the current availability of MW3, many of the present day zombie players are just not from the same mold as those from a year ago. I love talking about great weapons, but the reason I find myself with so much time to type on your page is because the average 4 player zombie map takes 10 minutes to find. It is reduced to a 3 player game by wave 2. It becomes a 2 player game by about wave 16. And I've had to witness the same stupid things repeated again and again by players who seem to never stop to evaluate their own failing strategies. I don't expect everyone to play as anal as I do, but how frustrating is it for you to save the same player 23 times prior to wave 12, only for them to spend their borrowed $15,000.00 "Sympathy dollars" on the mystery box for the 8th time in a row. Then they end up running around with a LAW or China Lake. They end up killing themselves with no ammo left and just enough money to hit that old box again. It makes me want to reach into the game and strangle them. It would be a completely different conversation if I know in the lobby that I'm playing with players who have only made it to wave 6. That is fine by me, but when I see wave 20 and 30+ players who seem like they are hell bent on destroying their own game with one foolish choice after another, it makes my tactical decisions impossible to live with. Here is an example that I'm sure many of you have wrestled with. In fact, I'd be interested in hearing other peoples examples as well. Consider this scenario, You have a wave 27 player fighting alongside you in wave 14. You have made smart decisions thus far and as a result you have your 4 perks, 2 weapons including Mustang & Sally, and you have an additional $9,000.00 or so. The other player has 2 bad weapons from the Mystery Box, they have no Mic, they seemingly refuse to buy Jugger Nog despite your suggestions to get it back when they could have afforded it. And they have exactly $70.00 to their name. You have allready used 42 of your once 62 Mustang & Sally shells during a dozen revive skirmishes waged to save this wave 27 player from dying. The question is where do you draw the line, and what do today's star players have to weigh and consider when making what I shall call, "The difficult tactical choices". Well first of all, I measure my personal success in every zombie wave with 2 major pieces of criteria, and they are these. 1) Did every player survive the wave? & 2) How often did I have to use Mustang and Sally? If we lost a player to death in a wave, than I see that as a failure. If I had to use Mustang & Sally "even once", then I have had an unsuccessful wave. I use Mustang & Sally to get out of a jam or to save a downed player. If then you are following my logic, I am basically using Mustang & Sally only when another player or I have made a stupid mistake. The fewer mistakes, the less Mustang & Sally waisted, plain and simple. So in a scenario where another player's bad tactics are forcing me to burn through my own personal defence ordinance, I eventually hit that braking point where someone elses lack of common sense no longer constitutes an emergency on my part. Unfortunately, there are other factors to consider. We are no longer living in the Zombie Glory days of yor. Some of you may remember those days. They were back when you worked as a team and rescuing downed players was just the right thing to do. Now we play in the age of the "Rage Quitter" I can no longer save my ammo and let a player die so that I can end the wave quickly and let Treyarch bump his money from $70.00 to $1,500.00. I have to instead labor under the stigma that if I don't die trying to save this idiot, he is going to quit and possibly end the game for everyone. Oh well, hopefully when Black Ops 2 comes out, the Glory Days will again be upon us, and zombie heros will be seen on the battle field once again. Peace!

David 470 (author) from Pennsylvania, United States on May 06, 2012:

A long post Rick! But I see what you mean about Mule Kick. I think Mule Kick is great, however, if your third weapon slot is a really great weapon like a ray gun, thundergun, wonderwaffe, etc.. then it really sucks if you go down because you just lost the investment you put into it.

As for players who do not revive people (when they have the chance), I think it's rather stupid because they do not understand that it's quite easy to revive someone when you have monkey bombs, gerrch device etc..

The mustangand sally is great! I mainly use it on Call of the Dead because you can get PHD Flopper. Flopper is almost like jug to some extent because it protects you from yourself. The mustange and sally is pretty much a suicidal weapon if used without PHD Flopper, but of course it depends how far you shoot it. But I like being able to shoot the ground near me with it so I can get away from zombies that are stopping me in my tracks.

LOL I bet that Noob was pissed! Hopefully he learned his lesson or got the point. I prob would not have done something like that, but I would have likely said something.

Rick_Hunter on May 06, 2012:

Hey Black Knight, when it comes down to it, I have to totally agree with you. I always let out a sigh of relief when I finally upgrade my M1911. There is just something about Mustang & Sally that strips you of your inhabitations and makes you feel like a blood spattered warrior, LOL! I can never count on getting anything good from that stupid box anyway, so I never even make it part of my equation unless there is a Fire Sale or if I have nested over $20,000.00 . My only frustration with Mustang & Sally is that I have come to rely on them so much that I can no longer stomach maps like Kino that don't have PHD flopper. I like Kino, but because I am not a box whore by nature, I'm almost never given a Thunder Gun. The addition of Mule Kick in all the levels both old and new just adds to my frustration. I know people love Mule Kick for all kinds of reasons, but I've always felt it was highly over rated. If Treyarch can add perka cola machines to retro fit old classic maps, than why can't they also put PHD flopper in the maps that have Pack a Punch machines. I hate maps where Mustang & Sally is reduced to a suicidal paper weight when you are just trying to get out of a jam. PHD flopper has become almost as important to me as Jugg because like Jugg provides me extra protection from the zombies, so does flopper provide me with protection from myself and my aggressive playing style. with on perk I can walk off the top of the light house to revive people below, I can annihilate point blank zombies that are pinning me to a wall or who are between me and a downed player, finally I can effortlessly breeze through several high waves in a row without firing a single shot. Flopping zombies for a round or two can be a great strategy for holding out for that next max ammo. But alass, Treyarch has heard your cries for Mule Kick, an over priced perk that can screw you up when you only have a micro second to save yourself. Then when you fall to the ground you end up realizing that you managed your weapons poorly because you have lost your Ray Gun. And to add insult to injury, you realize that not only did you lose your $4,000.00 Mule Kick, but you lost the $950.00 dollars you spent on the Mystery Box and the $5,000.00 Pack a Punch upgrade. That's right folks, Mule Kick can cost you upwards of $9,500.00 dollars should you simply fall in battle. I can't tell you how many games I've played where players who are Mule Kick addicts have started to bleed their money dry all for the sake of having another weapon on their person instead of just waiting for them in the box or on the wall. It's actually pretty sad if you really think about it. Most of the players who I have played with who use Mule Kick, it's either because they don't trust their own ability to run the map to pick up weapons on the fly, or they plan on sitting in a glitch, or worst of all, they are substituting Mule Kick in place of Quick Revive because from the games onset, they have no intentions of being first on the scene to revive anybody. Quick story..... A few weeks ago, I was playing Ascension. I was fighting in the Junk Yard with a Galil, Mustang & Sally, a sickle, Jugg, PHD flopper, and Stamin Up. I didn't have everything yet since it was only wave 16, but I had already rescued everybody else half a dozen times with the expensive layout I had at my disposal. I hadn't gone down at all, which is fairly typical for me, when all of a sudden some untimely game lag materialized me to the ground. I instantly told the 3 other players what my exact location was. I even cleared out the existing zombie presence with Mustang & Sally. Well sure enough, not a single person even attempted to venture in my direction. I died losing all the stuff I had worked for. I wanted to give them the benefit of the doubt so I cycled through the other players playing screens. Well, all of them were rolling with Ray Guns doing a hunker down strategy on the central lander pad. Suddenly, a Fire Sale appears so they all start throwing Gersch Devices to give them a respite. I looked at the only guy who wasn't going to the fire sale to see what his load out was. Wouldn't you know, he had an HK, a Ray Gun, the Thunder Gun, and Gersch devices. I thought to myself, "My God, we are only in wave 16. What else could this guy possibly need to rescue the guy who has kept him in the game thus far." Now I'm always Mr. Nice Guy but this was just more than I could take. I very kindly apologised in advance over my Mic to the player with all the weapons, and I simply told him that I was going to show him what it felt like to lose everything. In the next wave, I promptly bought all I needed to get back into the game. I waited for that player to go down, and even though the other players were fighting right next to him and I was all the way back in the Junk Yard, I somehow still managed to get to him first. I kept barely reving him so that nobody else could interfere and than I let him die. I wanted to not only let him lose his stuff, but I wanted to show him that I had no problem getting to him in time from the place where I was left for dead. Needless to say, he couldn't fight his way back into the game in the following wave. I actually revived him many times after my lesson to show him that I wasn't a douch bag, but that just further frustrated him untill he rage quit. Like most noobs, I'm sure he learned absolutely nothing from the whole ordeal, but it felt good to use skill to frustrate a player who needed a serious wake up call. In atypical fassion for me, I told the remaining players that I did what needed to be done and that if they wanted to get far they had better not leave me for dead again unless there was evidence that they made a gym class effort to rescue me. And believe me, I've been playing long enough to know the difference between players who are unable to rescue you and players who are just pussies. Anyway, to make a long story end, I loosely blame Mule Kick as an indirect reason why so many zombie players are losing their finesse and skill. If laziness dictates that you absolutely must lug around a third weapon as apposed to having Stamin Up or Quick Revive, or whatever is necessary to keep good players in the game, you should consider this... 99 out of 100 zombie matches are lost not because you didn't have Mule Kick, but because the best player accidentally went down and no one was equipped with the necessary perks to help anyone but themselves. OK, my rant is over, LOL! Please, please, please, Treyarch, make Mustang & Sally usefull in all necessary maps by adding PHD Flopper!!!!

Black Knight on May 04, 2012:

i recon mustang and sally is the best gun. its just the gun that you start with upgraded and it has the most damage

theiceman_1973 on April 24, 2012:

and also ray gun to 10000000 times better then thunder gun when pack a punch the ray gun more ammo and better damege and with dubble tap thing and rapid fire mod to ps3 conntoller nuthing can kill me made to 100052

theiceman_1973 on April 24, 2012:

ak74fu2 is relly good when you have a dubble tap and pack a punch and a rapkd fire mod to ps3 conntroller pwning zombies hope this help :)

Jesse on April 24, 2012:

i Got to round 78 by using Rpk, Hk21 and M72 law all Pack a punched Get all your perks First!!(jugg first, then speed cola, then mule kick. Doubletap is pointless.) and i can brag cause we ran around the whole time and did not to a "rape Train" so we killed every zombie i had 3674 Kills and 3284 Headshots!!

CodKemp19 on April 18, 2012:

On Kino i have made it to round 41 solo my method is to run the stage and create a rape train (Syndicate) The guns i find useful is the StoneCrusher (M16 i believe(Upgraded)) this is because it is fully auto with grenade launcher and the ammo is right on the wall. The thunder gun is good for the moments you get trapped just blast them and keep running. No need to upgrade the thunder gun until the higher rounds (ThunderGun gets you no points its just a help weapon) Jug is a must have. Just wait on the podium until the zombies start coming then start running your rape train. (A rape train can be used in every room in Kino, Just found it easier on the stage) Hope this helps

Rick_Hunter on April 14, 2012:

Hey PhaNtoM, thanks for the affirmation. I love the RPK and Galil as well. I think the Galil is probably the most balanced and under rated regular weapon in Zombies. You can run with it quickly. The reload time is good. It is both strong and accurate. Its sights are good, and it holds a ton of ammo for an assult rifle. It deffinately shreads off zombie heads as good as the AUG does. In regards to my use of the words NewB and NOOB, I have heard both versions used. Some people say that one version is right and the other is wrong. I would like to propose that both terms describe two completely different types of players. If I were to loosely define both terms it would be like this. Newb (new bie) Derived from New Player or Recruit. A zombies player who has had little or no experience in a particular zombie map and/or in playing zombies at all. They are not sure how to play nor do they know what power, Juggernog, or Mystery Box, mean. Such players typically go down a lot and require guidence from a more seasoned player. They can usually be seen hunkering down near a wall weapon or the Mystery Box. The more ambitious newbs will often shadow a more seasoned player with the hopes of being protected and revived should they fall. They play with a desire to learn and get far with who ever is nice to them. They don't always realize that their shadowing can crowd an area in the map and put better players into difficult situations. When used in a sentence, "I played with a newb the other day who needed some help finding the pack a punch machine. NOOB (noooob) Derived from the Latain words (New & Boob) These players either once had skill and made an executive decision to make things less boring by pissing off their teamates, or they never had skill to begin with, so they compensate by pissing off their teamates. These players know the map already , which is evident in their playing style. Typically, their first move is to purchase the Olympia. They know that this will steal kills easily and ensure that nobody else gets enough knife money to open doors. They will be drawn to the soft blue light of the Mystety Box so it is not unusual for a NOOB to open the first door in wave 1 or 2. Since they have no interest in knifing but still need points, they adopt a quantity over quality approach. They will steal kills from other player's windows and throw grenades during insta kill. NOOBS Have an almost supernatural gift of getting wonder weapons instantly from the box and they love showing you how their wonder weapons can quickly turn your 24 zombies into 24 crawlers. Because they only care about themselves, they will typically replace the quick revive perk with getting mule kick instead. After all, there is an unwritten rule that NOOBS don't have to revive players who are further than crawling distance from their glitch. You might be a NOOB if you find joy in picking up Max Ammos before your teamates have a chance to reload. When used in a sentence. "I needed to rescue my downed teamate in the lighthouse. I had no choice but to open the lighthouse door. Without warning, the NOOB host quit because I opened the door."

ll x PhaNtoM on April 13, 2012:

rick_hunter you have just helped lots of noobs or newbies trying to there game in zombies to be as good as one of us. now people will enjoy black ops more without people using there thunder gun on the last zombie or putting a whole magazine of shotgun shells into a zombie only to realize he was dead with the first shells...and i say thank you rick_hunter

ll x PhaNtoM on April 13, 2012:

on der riese i got the galil and the rpk from the random box and they were brutal! i then pack a punched both and god they teared through zombies like they were paper...get the galil and rpk hope that helped!!!!!! (this was on the new black ops map rezurection)

Rick_Hunter on April 12, 2012:

Hey Zombies, you hit the nail on the head. That is my whole point. The Ray Gun is a truly remarkable weapon, but with all of its glorious wonder, its power doesn't mean anything when it is in the wrong hands. I play with randoms more often than anything else. I mostly do this because I have more time to play than my friends do. I love playing with randoms because they force you to get better at your personal game. I would even dare to say that getting 3 randoms to wave 26 is as equally impressive as playing with 3 other pros and joining them into wave 50. The reason I talk about this stuff is because people can talk about the weapons they like in a particular map, without ever really addressing the 600lb gorilla in the room. The problem is this, new players will read these sites hoping to learn something that will make their game better. Unfortunately, we are mostly just feeding into their Box Whore condition. Is the Ray Gun great? Is Mustang & Sally great? Is the Scavenger great? The answer to all these questions is not a simple "YES". The answer should be, "Those are all great weapons providing..... 1) You have helped open doors to power or jugg so your team is happy to revive you if you fall with your wonder weapon. 2) You have purchased Jugger Nogg before you hit the box. 3) You have purchased PHD flopper after you have aquired one of the above mentioned weapons. 4) You acknowledge that with certain wonder weapons comes a responsibility to help revive downed team mates instead of just sitting on a glitch. 5) You adjust your strategy to conserve ammo so that 4 Ray Gun shots are killing 24 of your own zombies instead of 4 Ray Gun shots are killing 2 of someone elses zombies. That way you aren't crying for Max Ammos. & 6) This is the most important rule of them all. This is the one rule that should you follow it, your entire game will get better over night. The most important skill to learn when using a Ray Gun or another Wonder Weapon is to not quit. Plain and simple. If you go down with a wonder weapon, try to assume that people are trying their best to save you, many times without wonder weapons of their own. If you die and lose your wonder weapon, try to shoulder some of the blame. If you quit, not only will you hurt or end all that has been fought for, but even worse, you will subconsciously be saying that losing one person's Ray Gun is what killed everybody rather than the zombies killing everybody." Do yourselves a favor, if you die with a wonder weapon, don't quit. Instead, push the select button and check people's in game stats. Pick a player who is alive and performing well and watch his or her strategy. Who knows, maybe they have a Ray Gun too. (And to Zombies point) maybe all they are doing differently is that they are taking the time to aim.

Zombies on April 11, 2012:

The ray gun is the most powerful weapon in zombies and the thunder is good to but I'm really good with the ray gun cuz I accually. Aim not shooting like crazy.

Rick_Hunter on April 10, 2012:

Hey Blackops, I know you mentioned Black Ops for the Mac. Is that what you are playing the game on, or are you using a console. If you are using a PS3 you can friend me and I'd be happy to show you a thing or two. You also said that you can only make it to wave 4 when playing solo. You seemed to want suggestions, but you didn't happen to mention which map you were playing. I'm assuming you are talking about Kino Der Toten. My advice to you would not be the same advice I would give to a seasoned zombie veteran. It sounds like you need to learn the map. The most important thing to do when trying a new map is to have a successful learning game. You need to play it safe, you need to make earning money a priority, and if wave 4 is where the struggle starts, than you need to get good at cooking grenades so that you can make a crawler or crawlers in wave 4. The very first thing you should do is purchase quick revive. It will cost all of your $500.00, but it will prolong your efforts should you accidentally get double tapped. The next thing you should do is position yourself next to the zombie door in the corner at the bottom of the left stairs. IMHO this is the best Solo starting place, because you have a good view of all 4 zombie doors. You have the zombie door right next to you. If you look left, you will see how many zombies are approaching the lower mid wall zombie door because you can look through the wall. If you look right, you can look up the stairs or towards the set of downstairs double doors. In either case, you may not physically be able to see the zombie doors, but you will be able to see the shadows of the boards and whether or not the board shadows are moving. Now how you fight will depend a bit on your comfort zone and skill but you need to think of the first 4 to 6 waves as a mathematical numbers game. For every non-lethal1911 bullet you shoot into a zombie, you are earning $10.00 Acme crime bucks. For every lethal body shot, I believe you are earning $50.00 Acme crime bucks, & for every lethal head shot, I believe you are earning $100.00 Acme crime bucks. Finally, if you strike a non-lethal blow with the knife, it will bank $10.00 Acme crime bucks just like a bullet, however, if you finish off a zombie with a lethal blow from the knife, than it is worth a cool $130.00. These numbers are doubled if you happen to pick up a multiplier drop. The reason why this information is critical to learn is because it will be the tactical foundation on which your split second decisions must be made. There will be times where you should aim for the legs and other times where head shots will serve you better. There will be times when the Nuke drop will be a Godsend and there will be other times where you will have to fight the temptation to touch the Nuke at all. Anyway, for your skill level, I would suggest using nothing but the knife for the first 2 waves. It is only a single slash to kill the zombies in wave 1, and 2 slashes to kill them in wave 2. There is more money to be made if you ar bullet counting before knifing, but so that you can keep yourself safe, you may want to choose quick killing so as not to get accidentally swarmed. If you feel comfortable letting some zombies completely break through in wave 2, than you will likely receive a pick up from one of the zombies. Hopefully a Max Ammo, X2, or Insta Kill will greet you. I wouldn't recommend picking up a Carpenter drop unless all the windows are completely boarded up or if Treyarch is no longer paying you to nail wood. It is important to learn how to knife zombies safely. You do not want to just press up on a window or zombie in waves after 1 and mash the knife button because you will eventually get double tapped and lose 1 of your 3 quick revives. You need to learn the art of lunging with a stab followed by an immediate step back to dodge the possible zombie strike. If in the joy of stabbing you are to accidentally get hit, you need to not only immediately step back, but also wait for about 4 to 5 seconds before stabbing again so you don't accidentally get hit too soon a second time. In wave 3 you may want to start ripping off a clip into the zombies faces and then finishing them off with the knife. This will do significant damage to the zombies while at the same time nursing your limited ammo (In the event you have not received a max ammo), If at all possible, you should try to avoid purchasing a wall gun. It is not inexcusable for a new player in a learning game, but it is not good practice either. If you begin to experience significant zombie breaches from multiple windows, the best thing to do is to keep cool and don't panic. Quickly try to visually identify the biggest loopholes and escape routes in between the invading zombies. This will give you a chance to either begin rounding up the zombies or make your move to the next room. What I would suggest is that while you are thinking, make sure you are also cooking a grenade or 2 so you can blow open a path or so you can simply start to reduce your targets. Remember to knife all crawlers for lots of cash. In the event you must escape from the starting room. You will do yourself a great service by opening the upstairs doors, and not the downstairs doors. This is the strategy that 19 out of 20 players will do so it doesn't hurt to conform in this capacity. Opening the top 2 doors will lead you to another large room with 2 sets of stairs, a speed cola machine, a turret trap, a Stake Out shot gun, and the MP40. Most people purchase the MP40 at this point because early on it is great at decapitating zombies heads, and it will earn you a lot more money than using the Stake Out. Now I don' t mean to troll, but most people who only buy the Stake Out, it is either because they love badass shot guns more than points, they are a NewB who doesn't know there is an MP40 downstars, or because they are a NOOB who is still trying to steal Zombies after wave 4. Ironically, it might not be a bad idea for you to have both the MP40 and the Stake Out, but make getting the MP40 your priority. I would advise against trading away your 1911 but that should not concern you in a learning game. Try to survive for as long as you can in the MP40 room. Remember to always use the knife when possible especially during Insta Kill. If at any time you feel like you are going to lose control of the situation, remember to aim your MP40 at the Zombies heads. That way you will reap the trifecta benefits of mitigating the situation quickly while saving ammo and making more money. NOTE; if you happen to see the Mystery Box in either of the first couple of rooms, do not be seduced by its wares. I can't say it any better than this,"The box has 4 kinds of weapons. 1) Weapons that are worse than the MP40, 2) Weapons that are as good as the MP40 but can not be re purchased inexpensively off the wall. 3) Weapons that are better than the MP40, but they take $950.00 dollars away from door and Jugger Nog purchases. & 4) Extremely powerful weapons that are too strong to be financially viable in waves prior to 20. " In short, don't be a box whore. The Ray Gun can be an impressive instrument of death when placed in the right hands, but it is also the leading weapon weilded by more bleeding out NOOBS than I can think of. I would be happy to discuss further strategies with you in the future, but these are the basic basics that many people take for granted. Just remember, at the end of the day it is not the gun that makes a player great, but rather a player's ability to make tactical decisions and movements through times of zombie chaos.

Blackops on April 09, 2012:

i don't get to pack a punch often it only happened once and you are all experts and i am not i had black ops since christmas in 2011 or 2012

T-DOG127 on April 08, 2012:

Pack a punch the ray m16 m1911 stakeout spas 12 ak74u and the rpk the rpk is the first priority to upgrade

Blackops on April 08, 2012:

yes but i want treyarch to make a new zombie map & to create a gun wich has the power of a thunder gun,ray gun,wunderwaffe,winters howl. but thanks for the information and understanding me

David 470 (author) from Pennsylvania, United States on April 06, 2012:

Treyarch developed Black Ops if that is what you mean by "created."

Blackops on April 06, 2012:

can someone please answer me

Blackops on April 06, 2012:

who created black ops? i need to ask him something to evolve the game.

Blackops on April 06, 2012:

how do you get the raygun and thunder gun really easily. most of the gliths do not work and i only got the ray gun 3 times in my life on black ops zombies. people get the ray gun on nuketown because they have a pc and its just not fair,iwould like to have black ops on mac os x without downloading a torrent.

Blackops on April 06, 2012:

i keep loosing on round 4 on single player, it would be really good if you could help me with that if you know it

fat ninja on March 24, 2012:

@ kills u Dmitri get 3 monkeys per round u just get 3 @ first then u have to wait til Max ammo. Its too hard to say which weapons r the best because it depends on the person. I wouldn't even consider a persons opinion if they haven't Eben passed 30 multiplayer at LEAST

The main thing f u want to get far is to get points. There are many ways depending on how u play. If u are just running loops have a thundergun for emergency and a rpk not packapunched. Y not? I hate wen retards get enough money n go crazy with the pack a punch. The rpk is the best point hoarder it may have less ammunition than hk21 but its lighter and since the fire rate is faster it will kill the zombies faster. It is also a little weaker so it takes more bullets to do so but u will get more points. Only pack a punch a gun if UR OUT of ammo because pack a punching refile UR gun. If u pack a punch the rpk it will b stronger but it will kill zombies faster n get u less points so I would recommend using ur second weapon until max ammo n pack a punch after 25 (if u do that u should have 300,000 points alongside jug n whatever perks u pick). Ballistic knife is cool packed but u will automatically become the medic which I have don n it sucks. U can put it together with the Bowie knife n it will b 1 hit kill bit only til maybe 15-18 (earlier than that if ur playing with hi level ppl) . I think its stupid wen pol get excited about the ray gun its OK. U do kill zombies faster but get less points doing so n at higher lvls I get weaker n u won't have much points. For sub machine guns the best is mp40 the AK is a close second but has less ammo n get weak really fast. For assault rifles there all pretty good except famas. But my favorite is galil n commando for obvious reasons. There well balanced wen it comes to fire rate reload rate weight n power. As for shotguns the stakeout is my favorite because u can buy ammo n if ur aim doesn't suck its 1 shot kill til 15 theme u get a Bowie knife then do 1 shot 1 knife til 19 maybe 20 if u have skills the mustang n sally is pretty amazing but I try not to use weapons like that bcuz I get up close n personal with my zombies. The law is great pack a punched because u can shoot 10 rockets straight n reload 1 to refill the 10 again. M16 is OK but is useless after 21. As for perks I don't get double tap unless I have both the UK n rpk bcuz it runs the ammo out the there guns too quick using it with gailil is good too. The only perk u really need before 21 is jug after that get speed cola because there will b a lot more zombies n u will have to do a lot of maneuvering. For point whoring in the first room:

Lv1 7 chest or leg shots n knife

Lv2 8 (1 clip) chest n leg n 1 knife

lv3 2 clips chest n leg n 1-2 knife

Lv3 same. As lv2

Lv4 1 clip headshot n a knife

Lvl 5 (if not dogs) u will probably be low o. Ammo so 1 clip n keep knifing


if done right n u only bought 1 door n no other guns u shuld have 5000 by now.

RYAN GAMEWELL on March 21, 2012:

The PYTHON is the best weapon EVER!!!!!!!!!!!!

ItalianHockey96 on March 09, 2012:

hmu on PSN and lets play some zombies...


kade kirby on March 08, 2012:

what i do is i knife zombies all the way to day 3 then i use my pistol but i shoot them in the head on higher days so one clip and a knife takes a zombie out then when all of the doors are bought i go and get jug first thing i don't ever get quick revive then i already have mp40 and jug and so points left over so i start saving for speed cola and mule kick its the perk in the second room on top it lets you have a third gun how beast i get a sniper crossbow and ray gun or a sniper wonder waffle and ray gun and when i use the teleporter machine i snipe zombies plus a sniper is good for when u run in circle and get a big group and if u shoot at a hoard of zombies u take out like 10 of them so i think in the long run a sniper is better than the machine guns plus for you dumbasses out there buy doors and shit because why have a ton of points but cant use them if ur dead plus no buddy likes a point hogger makes the game gay

bob on March 02, 2012:

hi out there

Canadacrasher3 on March 01, 2012:

I love reading these, just because you can say a gun is bad doesn't mean your good. I saw a post saying the zeus cannon sucks and that's funny because it is one of the best guns in the game. Anyway for those who are wondering best guns in the game like I used to, just stop. A good gun, how about a good combo. What you first need is a powerful gun, (That's the dissasembler, L115 Isolater, Porters x2 Raygun, thundergun, Raygun, Zeuscannon, Raid, Typhloid and mary.) Next you need a the skull Crusher, (ppd m16) finally you need mulekick and a gun that you can run fast with, that's any pistol, ballistic knife, Tokyo and rose, and much more. If you have the raygun then all you don't need mulekick (because of its speed and power,) and the skull crusher. But I suggest you spend your points on speed cola, and always have Juggernog!!!!!!

Icemagz on February 29, 2012:

i went on zombies before, and realised i had never ever used mule kick, i tried it out, mainly because i had commando and thundergun and thought, oh, i might get raygun, and guess what...i only got raygun! lasted until round 34 when there was about 30 zombies surrounding me, i meant to pull out my thundergun, but got mixed up with the double triangle tap and fired 1 bullet off my commando. MAN i got so pissed of there, was hoping to beat syndicate

Zach on February 28, 2012:

Ok well since there is mule kick the best class is upgraded ray gun thunder gun hk and monkeys

Rick Hunter on February 27, 2012:

Hey Michael Jordan of Zombies, I just wanted to respond to your comment. First of all, I can understand why you might be so angry having taken 2 days to read all the comments on this post. We all know how precious a persons time is. That being said, can you offer some elite tips. You said you favor Mustang and Sally and the Ray Gun, both of which are unarguably great weapons. However, you didn't offer any insight on ammo management, or how exactly you are able to double a "noobs" score in a single round using just splash and explosive ammo. This is purly speculation on my part, but it seems to me that you must be using a money making weapon in some capacity. I say that because I once went from wave 37 to 39 without being given a max ammo. Now assuming I'm mostly using Ray Gun and Mustang and Sally, at some point I'm going to run out of Ray Gun Ammo. So does your strategy involve constant dipping into the Mystery Box to earn your Ray Gun back? If so, then I have several other questions. How do you make enough money to afford constant box dipping if you are not using money making weapons. Also, in the higher levels, I imagine your stategy must force you to go back to the Mystery Box several times in the middle of a wave to reload. How would that impact your ability to rescue potential downed players who may be far away from the box when you ate low on ammo? I'm only asking because you came down pretty hard on people who use upgraded wall weapons. There are plenty of solid strategies that can be built around upgraded wall weapons. It is not fair to categorize all of those people as just trying to point farm. I could care less about points. In fact I've played many games where I've had less points than the other 3 players, but we died in wave 26 after I've rescued people 56 times and I went down once. The point is that high points is not synonymous with good performance. It sounds like we are even in agreement on this. That being said, I would rather have a pack a punched AK74u off the wall in Call of the Dead that I could constantly buy back at the low cost of $4,500.00 than have to constantly run to the mystery box mid level to pick up a specter while my teammates are bleeding out. As far as I'm concerned, there is nothing "pathetic" about it. It sounds like your untold strategy involves a Ray Gun, Mustang and Sally, and an unmentioned Mule Kicked Scavenger. You must start getting 2 or 3 Max Ammos a wave past wave 35, (which rarely happens), and you must have really selected only perfect text book players to play with. Outside of that, your untold strategy sounds like you are trusting a lot of variables to align themselves in a way that ultimately helps you. A player who leaves little to chance by building a strategy around guaranteed perks and weapons and their ability to survive is not pathetic, it makes them the person who will likely save you when you are attending the next fire sale.

MichaelJordanOfZombies on February 24, 2012:

I cant believe i just went through the whole page and not even a handful of u said Raygun + Mustang & Sally. The ones askin questions r just beginners or don't play zombies competitively but all of u actin like ur pro r the real noobs. Noobs run around for hours with shitty machine guns just to try and desparately "point up" and survive round 25 with only 2 people, pathetic. Spend hours pointin up with shitty wall guns while i can easily double ur points earned all game in one round. Real pros, and theres very few in the world, play with 4 people blasting through ridiculously high rounds with ease that Treyarch pisses their pants that a group of gamers raped their game without glitching... -Hurrikane

Matthew on February 24, 2012:

Add me on ps3 i play zombies all da time rustamouse123

er412 on February 22, 2012:

i got to round 28 solo on moon using pack a punched ray gun, porters zap gun, mustang and sally all best guns

pooopscooper on February 18, 2012:

Upgrade the ballistic knife.SOunds sucky but helps in high rounds.upgraded every gun and its the best with Bose knife

Rick Hunter on February 17, 2012:

Hey Adam, as much as I try to respect other people's opinions, saying the Zeus Cannon is a bad weapon is like saying the atomic bomb didn't help end the war with Japan. It may not hold as much ammo as an FAL or a bee bee gun, but it is one of the only weapons that is not completely useless past wave 35. It comes down to how a player uses it. I don't get upset if I don't get the thunder gun, but I do get upset when someone else gets it and doesn't know what to do with it after they have jizzed themselves with excitement. My favorite is the noob who gets the thunder gun and runs next to you so they can show you how cool it is to blast away your zombies left and right. One wave later, I'm reviving them off the ground and they don't even have the thundergun in their posetion anymore. The benefit of the Zeus Cannon is not in it's destructive power anyway. The fact that it kills zombies in the early levels is great but the fact that it moves and displaces zombies out of your path is what is most important. The other thing that is important to remember is that Monkey Bombs, Gersh Devices and upgraded Crossbow arrows may help give you the time to help a downed player, but in the higher waves, if you get accidentally pinned against a stupid piece of furniture for a even a split second, then you are toast in Kino without the Thunder Gun. After you have saved yourself, the last thing you are going to be thinking is, "I can't believe that life saving blast didn't kill the zombies too." LOL. In all seriousness, most rockstar kino players will be counting on some combination of Traps, the Teleporter, an upgraded MP40, an upgraded M16, or Bowie Knife and Ray Gun to get their kills in the higher rounds. If you asked the majority of those players what they would like to have as their secondary weapon, unless they can make it to wave 99 without glitches and wonder weapons, than they will most certainly want the Thunder Gun. Even if not to save themselves but to save others who insist on putting themselves in harms way. I love the Stakeout as much as the next guy, but when I'm not fighting in the Texas Roadhouse, I'll take a Zeus Cannon any day.

Andy on February 16, 2012:

Add me on xbox if you wanna play zombies gamertag: AndysLandoCandy

JediKnight115 on February 15, 2012:

You all have your own favorite weapons to use and that's good for you. If it works for you, it works for you. But just because it works for you doesn't mean it works for someone else. Me myself on World At War, I always use the M2 Flamethrower to fight the zombies. Pretty much more than any other gun on World At War except for the Trench Gun and Browning Machine Gun, I always use the M2 Flamethrower. I just know how to survive with that gun. And as for Black Ops, I always hold onto the Olympia and use it and upgrade it later because I love it.

Adam on February 13, 2012:

Rick hunter i agree that call of the dead is an awsome map if noobs would just play five or some other map i don't care about instead of call of the dead it would be the best map ever and i think that the most important thing to noobs is pissing off george with the 1911 but the box whores drive me insane mainly at kino or call of the dead because the wall guns are pretty good but to spaced apart to be as useful to me like on der riese or accention(still cant spell)on accention there is a wall gun near almost all good train running spots that i can think of and on der riese i mean come on the wall guns are rediculus every one that i packed so far has been ether decent or amazing thebox isn't as great on that map since of the wall gun especialy since if you need ammo just go buy some more. by the way in der riese i think that best set isevery perk besides double tap the type 100 packed stg packed and the hk21 packed i like the hk because of the amount of ammo it holds the type one 100 is a fuckiin chain saw and the stg got a lot of ammo good rate of fire and decent power

Adam on February 13, 2012:

The Zeus Cannon is such a bad gun it does no damage at all they is no ammo 4 shot per clip and cant reload with out shooting all bullet in the clip all it does is pushes zombies away i perfer to get ride of them permently the ray guns ok but if you try to run a train in hugher rounds the gun justs makes crawlers and i get csught up on this bastered all the time

Adam on February 13, 2012:

If your running a train (or what ever you want to call it) in my oppinion the best set up you can have is Jugger Nog Speed Cola PHD Flopper Mule kick and The Lamination (Galil Packed) Tokeo snd Rose (PM63 Packed) and the Mustang and Sally (packed 1911) I used this set up in Accention (sorry can't spell) me and one of my friends made it to round 32 by the mp5k lander with out any problem and made it further after that i think we made it to 44 or so the galil is light wieght has a lot of ammo plenty of power plus a red dot and the PM63 is a duel wield and is great for killing a lot of zombies fast the main issue is that it burns though ammo so fast i use it as a secondary the mustang and sally is great for monkey and save my ass burns though ammo so i use it for emergancys

Rick Hunter on February 09, 2012:

Why do the Ray Gun and Zeus Cannon need to stop playing video games to get a life? Oh my bad, you're not a nerd.

chris on February 09, 2012:

the ray gun and the zues cannon and nerds stop playing video games get a life

Rick Hunter on February 07, 2012:

Hey guys, I play on the PS3, and my gamer name is Rick_Hunter. I don't have the time or patience to be the best, but I'm definitely not a noob. On the three maps I enjoy most, I average in the mid to upper 30's as far as wave counts. Anyway, before you wave 60 guys call me a noob, you should know that I only play with randoms, I don't use glitches, and I spend most of my game reviving downed players. When I die, it's almost always because I try saving people even when they are in the worst of situations and I know what the safer dick move is. Any way, my 3 favorite levels are Kino, Ascention, and Call of the Dead. The best weapons are usually based on the map you are playing in, and the strategy that works for your personal style of play. For those of you who really want to go far, here are the best 4 weapons for my 3 favorite levels. I will list them starting in highest importance. In Kino, the most important weapon is the Zeus Cannon. That is your versatile get out of a jam/save your team mate weapon. The second best weapon is the teleporter. It is free to activate, and if you know what you are doing, you can lead a rape train of 30 to 40 zombies into it and kill them instantly even if you are in wave 40+. The third most important weapon should be your money making weapon. We will all have different opinions on this, but for me, if I'm playing with guys who know how to hold their own, I will choose the Raygun any day of the week and twice on Sunday. If I am the last man standing, I might swap the Raygun for the MP40. Now you may be asking yourself, "why would he choose the Raygun as a money making weapon?" Well that brings me to my 4th most important weapon which is the Bowie Knife. Even though the HK is a great money maker, I have found that on average, I conserve the most amount of money and ammo by slashing zombies as often as possible. I think it only takes 3 slashes to a full health zombie to take him down in wave 21. Once you are past wave 21, your Raygun will no longer destroy the zombie with a single shot, so this is how you work it to your advantage. Blow the zombies legs off with the Raygun, and then finish the Zombie off with the Bowie knife. You will find that after that initial Raygun blast, you are back to hitting the Zombies with single Bowie Knife slashes again. Remember, if Raygun ammo starts to run dry, you can always fall back on the MP40, or kill em all a batch at a time in the Teporter.

In Ascention, the most important weapon is still the Zeus Cannon for the reasons I have already mentioned. Strangely, the second most important weapon is the Frag Grenades. When you get up on the platform that sells the Frag grenades, all you have to do is keep running around in a circle and bounce the grenades off the wall. They will ricochet off the wall and into the pursuing Zombie mass. When you run out of grenades, just buy more on your next pass. If you think you might run into a jam, just use the Zeus Cannon to get out of the jam. My 3rd favorite weapon is going to be the Raygun. I really don't use it offensively in Ascention, but it comes in handy when grenades are taking a long time to kill the Zombies in the higher levels. I usually throw grenades until I see a max ammo appear, then you can unload on the zombies with your Raygun and then pick up the max ammo right before it disappears. My 4th favorite weapon is the Sickle. Like the Bowie Knife, the Sickle will earn you big money quick, especially if you can get it prior to wave 7. You have to remember, the Sickle is a 1 hit kill through wave 9 and a 2 hit kill through wave 16. If you get a x2 multiplier in wave 8, then for every 10 Zombies you slash, you will bank $2600.00 dollars. You will earn even more than that if you soften each Zombie up with some bullets before you slash them. Even though I don't use it as a weapon that much in Ascention, you will want to have PHD Flopper to protect yourself from all the close quarter grenading that my strategy requires. And as always, Jugg is an absolute must for any level. Jugg is the most important thing in any map to a seasoned veteran. I haven't figured out what the most important thing to noobs is because it is a toss up between opening the Mystery Box in round 2, or pissing off George in round 1.

Last but not least, Call of the Dead is my most favorite map in Zombies. I know some people either hate or love that map, but I have my reasons for enjoying it, and I think that if more people gave it an honest try, they might find that it grows on them. I will not get into why I like Call of the Dead so much because that would be another wall of text. The most important weapon in Call of the dead is PHD Flopper. There are several places in the map that allow your belly flop of wonder to take you far into the game. You will also need PHD Flopper prior to using your second most important weapon which is Mustang & Sally. Mustang & Sally is an absolute must have weapon in call of the Dead. It gets you out of a jam like you couldn't believe, and I have rescued so many people who were on their last drop of blood in the worst parts of the map. Screw mule kick in every level, I would kill to have PHD Flopper in Kino so that Mustang & Sally could be used to their full potential. The third most important weapon is actually the second weapon I buy after having purchased the M14 in the starting spawn, and that is the Sickle. I hang in the starting spawn until I have earned $6,000.00 dollars, and then I open the fewest number of doors leading to the Sickle. I know everyone else goes for power and MP40s first, but if that were actually the better strategy, then it would be them rescuing me in wave 8, and not the other way around. Getting the Sickle in or around wave 6 will earn you so much money, that even if everybody else dies without opening any of the doors to power, you can earn enough money to open everything for yourself and everybody in just a couple of waves. Plus as an added bonus, you have a guaranteed one hit kill weapon through wave 9 instead of playing Russian roulette with the stupid Mystery box. I hit the box eventually, but I leave nothing to chance in the first 10 waves of Call of the Dead, because every dollar counts in the begging of that map. The only person who gets a Raygun in wave 4 is the person who dies and quits in wave 7. The 4th and final most important weapon in Call of the Dead is another weapon that will be different from person. Based solely on where I do most of my fighting, I like to pick up the AK74U. Its ammo is cheap and is as easy to buy off the wall as the MP40 is in Kino. Effective use of the AK74U with the Sickle, will help you to make tons of money without loseing tons of money. Plus, the PHD, AK, Sickle, Mustang & Sally combo can all be purchased without needing to rely on the Mystery Box. I have made it to wave 37 in what ended as a 3 person game without glitters, and I was in wave 56 Solo when my first Playstation's cooling fan died after having left it on pause for 3 nights in a row. My point is that with just wall weapons and perkacola machines, I probably could have gone on in Solo until complacency did me in. Oh well, I hope this was useful to both noobs and Veterans alike. Peace, and sorry for the War and Peace novel.

hola on February 01, 2012:

I agree. I play with mp5k and m1911 until I have enough to pack a punch then I get phd flopper. Perks I get- juggernog speed cola and phd flopper. Guns I use- mp5k and m1911/mustang and sally. I run trains along the 2 room upstairs from where you start. around the mp5 area and just get hordes of zombies and shoot them down and get ammo off wall when needed. On the map Ascension

Survivor on January 25, 2012:

K, so i'm not like you guys. i personally hate the mystery box and i think it is a waste of points. The mp5k is a really good weapon. At times it is better than the mp40. Pack a Punch it and it will be very useful. Then you can get a weapon of you're choice (i prefer the mustang and sally, pack a punched starting gun).

Dealio22 on January 25, 2012:

These wepons got me to round 41

RayGun ThunderGun and Commando each pack a punched

So try that and u will get far

Fly_WITH_the_FOX on January 23, 2012:

Perks: Juggernog, Speedcola, mulekick, and quick revive

Weapons: Galil, AUG, M72 LAW(All pack-a-punched)

This got me to round 30, try it out if you can.

Dealio22 on January 22, 2012:

Good choices and i know all the glitches(even made one that gets the raygun, thundergun, monkeys every time)so ill be able to get these all the time. Friend me on xbox and ill teach u these glitches. Im Dealio22

hesnoone on January 14, 2012:

ya totally i have WaW 4 ps3 and the rayfey there is way better than da 1 on blops

JAYM4N on January 14, 2012:

yer coz its like unstoppable and it will always be insta kill reguardless of wat round the only thing u got 2 watch out 4 is the splash damage of it and any1 agree if the ray gun off waw is way better than the 1 off black ops

jijij on January 13, 2012:

i like the wunderwaffle in der raise

Justin biber on January 10, 2012:

Good weapons tipe ak47,comando,ray gun,thundergun.and spas 12

medic on January 08, 2012:

This weapon class is only good for online for a medic for your team but i found this extremely useful and allows you to get lots of points:

Mustang and Sally (upgraded m1911 pistol)

Ballistic Knife upgraded w/bowie knife

This is a lightweight class which makes it easier to manuever around zombies without shooting lots of ur ammo. When needed to revive someone, I usually shoot 2 bullets or how much it takes to get the zombies out of the area where the guy is downed and swap to my ballistic knife and shoot them with it.

IMPORTANT: Buy Juggernog, ull need it for close range, cymbal monkeys will help too if you get them. Pick up your knives so you can keep on using them.

altonjp on January 04, 2012:

hi,i like balistic knives

king john on January 03, 2012:

IM already thunder y have a gun to prove it(thunder gun)

jbb201 on January 03, 2012:

Dude you make awesome Hubs for black ops zombies thanks!

Chris on December 31, 2011:

The Dragunov Pack-A-Punched is a one hit kill up until round 20, I hate the snipers, but damn this thing is amazing.

hubba hubba on December 28, 2011:

my best combo is the ray gun pack a punched and the thunder pack a punched

rrcodbo on December 24, 2011:

another best secret weapons is death machine(minigun).

spike on December 23, 2011:

I like the ray gun upgraded with the hk21 upgraded great on call of the dead ray gun in small spaces and when u got room unload the hk. Ps jug always after round 10 your screwed with out it cause the zombies double tab one slip and ur dead.

That cool guy on December 22, 2011:

Does anyone know any cheats for cod black ops zombies. I and get to like round 30 or so and I am getting bored of playing it and I was thinking if I get cheats then it won't be so boring. So does anyone know and cheats. Thanks a lot

keaton on December 22, 2011:

hi,i could have all the guns exept the aug upgraeded got that thing is powerful you shold try it yourself

D34N-_-H4LL on December 15, 2011:

Hello, I would recommend these weapons for new players to zombie mode, if your a beginner I would say try and acquire these weapons; on kino der toten this is easy, I would get the AK74u and upgraded it to the AK74ufu2 which is a very powerful weapon even up to the higher of rounds and I would also say getting the Stakeout or the M16; upgraded one of them these are mostly good weapons to buy that are not to expensive and are easy to acquire. Good Luck.

Harry on December 14, 2011:

Hi I would highly recommend having hk21 and any other to be totally honest with you the fn fal isn't a bad back up weppon PAC a punch it and if you have a good tapping finger your going to pone ass lol speed cola and jugger nog with fn fal pack a punched (epic win) is awesome I wold recommend it

Mr.Pib on December 13, 2011:

Hello! The raygun is a great wepon but gets old after awile. The MP-40 is great but the AUG upgraded is awesome! Add comando.... is a good gun. Also on the wii you can buy the AUG of the wall.... and don't get wii black ops.... only one zombie map!

anonymous on December 10, 2011:

OK, Spas 24 is a fully automatic shotgun, second best only to the zeus cannon in crowd stopping. Predator is good, but what you people tend to be missing is that guns off the wall become very strong, personally i like having the bowie knife, AK74fu2, and the Afterburner, easy as that. Crossbow upgraded, ka the awful lawton, or something like tht, isn't as good in later rounds as all it does is make crawlers, with can be very irksome, especially if there is a horde of Zombies, and you get attacked by a crawler. Afterburner, and AK74fu2 are must haves, as they are definate point helpers, but if you get mulekick, then you want to have a third, like the olympia. (these are the best off the wall guns to upgrade in my opinion, i wouldve put the M16 but the three round burst before upgrade is reall annoying and all it does is annoy the people using it, but when its the skull crusher it is the best off the wall gun, but getting it to early can led to your demise.

Cullen on November 30, 2011:

The best gun not wonder in the Predator. It is a boss at getting money and is VERY POWERFUL, although ni order to get far on live, the upgraded crossbow and upgraded ballistic are the best

Drexel-32semi9killer on November 27, 2011:

R u sur? Cuz a lot of the comments and videos that I've ever seen or read said that the raygun isn't the best gun. I normally stick with AUG or Galileo. If not I stick with upgraded bow, and sues cannon. (thunder gun upgraded).

Rajafa on November 27, 2011:

Personally I thnk that the best guns are 1: hk12, RPK, wonder waffle, thndr gun, and upgraded bows , and raygun, r the best weapons in black ops for zombies. My hi-est round on solo is 93. Got killed by dogs because I was backed 2 a corner while I was looking for mystery box... The raygun I think is really good on call of the dead if upgraded. On solo fer call of the dead I could never find the power switch. I always saw that on multiplayer u couldn't get quick revive on 1st round then a few rounds latr the power was on I didn't know how though.

zombiesslyerx5 on November 26, 2011:


Shakira on November 25, 2011:

best guns for me are the after burner and m19 pistols (if I haven't gotten rid of them yet) other than those, I'd stick with the Aug and Commando

fgfghbngm on November 21, 2011:

i like the yulk gun

yea bro on November 15, 2011:

hey noobs i got to 63 solo i recommend hk 21 or ray gun with the thunder gun and revive jugg doble tap and speed monkeys and ur set for a long game

thenoobwhololed on November 12, 2011:

riight, one of the best weapons for me is the AK74u. why? cause its kick ass in the first round, and when you pack a punch it u get red dot sight plus better bullet penetraition. some people might dislike only that but there is an advantage: if you run out of ammo you can ALWAYS go to where the AK74u is and buy its ammo for 3000 or 4000 points. if you use all your ammo and buy new ammo you would get a profit of around 3000 points! its very good combined with ray gun and the Upgraded crossbow or ballistic knife as a mule kick gun!

salas on November 06, 2011:

the baby gun is win when upgraded have the rpk with it to be beastin

FlamingRhombus5 on November 03, 2011:

I agree with JeSsE_kIlLeD-u. Although I extremely dislike the ak74u. Its only good for about 10 rounds and then you'll need atleast the mp40 to keep alive. Now for deadmeatza,the best guns upraded, are the DUAL WIELD cz75. (its fully automatic and amazing,)the Zeus Cannon, (its crucial to being able to thrive through this game it blows zombies metres and up till round 25 its a one shot kill.) there is then the HK27, (My personal favorite, upgraded 750 bullets with 150 in each clip and a very nice money maker.) Next there is the commando (red dot sight and amazing!) and finally the Ray gun, (this gun is one of my least favorites but it is amazing,people think that because it shoots when held it is automatic, but it is a semi automatic pistol.)