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"Battlefleet Gothic: Armada II" - Tyranids Battleships [Advanced Ship Guide]

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"Spreading through the stars and consuming systems whole to help you get better at games to impress your Hive Mind."

battlefleet-gothic-armada-ii-tyranids-battleships-advanced-ship-guide

Tyranids Battleships

The Battleships weight class of the Tyranid fleet is made up of the Hiveship and three of its variants, meant to serve as the Synaptic Control ships of a Tyranid force. These vessels have a lot of unique features that set them apart from the other tiers of vessels, besides the obvious statistical increases found as a default.

One of these special upgrades is the ramming spurs, found on all 4 Hiveships, one of which also posses the Hook Tentacles capable of yanking enemy vessels towards itself to help set up the perfect ram, or just separate it from it's allies. The ships of this class that do have them, are also the only vessels to have both wide arc 270° turrets and prow mounted Bio-Plasma, lance-like weapons. All four of the available Battleships serve as deadly choices of flagships, offering a variety of flavors to choose form.

Patch Status: Updated for Patch 7 [v.11218] - July 15th, 2020

Tyranids Guide Navigation

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Terms Used

This section briefly covers the advanced weapon data you will find for each ship. These values are calculated based off the base weapons stats and are explained as follows:

DPS - Damage Per Second - The total damage output per weapon type (all guns combined) per second, assuming 100% of shots land, before considering armor penalties.

Crits Pm - Critical Hits Per Minute - Assuming all shots land, this will be the average number of critical hit's the guns will cause every minute before modifiers. (all guns combined)

Salvos PM - Salvos Per Minute - The total number of combined waves of fire, not including multiple rounds fired from the same weapon.

Rounds PM - The actual number of shots or individual projectiles fired each minute from all guns combined.

Tyranids Battleships Stats

The final upgrade in weight class, the Tyranid Battleships have an a amazing amount of defending troops, defense turrets, amazing troop assault damage all while maintaining the same speed as many of the smaller line ships, an uncommon trait for ships of this size.

Shield: 800
Armor: 67 (All Sides)
Identification Range: 9,000
Speed: 160
Rotation Speed: 4
Hull: 2000
Defense Turrets: 32
Bravery: 0
Boarding Damage: 18
+ Causes 6 Assault Actions
*Lightning Strike Damage: 9
+ Causes 3 Assault Actions
*Only available with Lictor Brood upgrade.
Defending Troops per Stage: 28

Tyranids Battleships Attributes & Skills

There is still a level of consistency with the numerous abilities and skills that give the Tyranids their unique play-style as a faction. The one point of note is the Battleships lose the instinctive penalty and all receive Spur upgrades.

Movement

  • Shroud Hull: Starts stealthed and whenever stealth is regained, it is kept until revealed again.
  • Adaption: Immune to asteroid fields, plasma storms and spore fields.
  • Synaptic Link: Unique Tyranid control feature (will be covered separately).
  • Tyranids Propulsion: Gives access to Tyranid maneuvers.

Defensive

  • Spores: Ship has 1 defense turret for every 25 active shields and deals 1 DPS for every 100 active shield points, bypassing enemy shields, to all enemy ships in 4,500 units.
  • Regeneration: Light criticals repair after 20 seconds.

Assault

  • No Lightning Strike: Given back by Lictor Brood upgrade.
  • Boarding Expertise: 270° arc for boarding attacks.
  • Brutal Strike: 10% chance to deal +1 troop damage per assault action.
  • Deadly Troop Efficiency: Deals 3 troop damage per assault action.
    *Not listed but carried over from other vessels for Feeder Tentacles use

Point Cost: 337
Raw Total Crit Output: 7.3 critical hits per minute
Raw Total DPS: 34

Armament:

  • 2 x Heavy Bio-Plasma Discharge Artillery
    Armor Piercing, Shield Piercing, 100% Accuracy
    90° Front Arc
    Range: 4,500
  • 2 x Bio-Plasma Battery Weapons
    Armor Piercing, Shield Piercing, 100% Accuracy
    90° Side Arc (1 per Broadside)
    Range: 4,500
  • 4 x Pyro-Acid Battery Weapons
    Causes Fire on Critical Hit.
    Efficient Accuracy (80/60/40/20/0)
    90° Side Arc (1 per Broadside)
    Range: 9,000
  • Spur
    +40% Ramming Damage
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The base Hiveship is the only one of the Battleships in the Tyranid fleet that fields entirely standard weaponry, however it actually comes in second place for raw dps due to the amount of lance based Bio-Plasma weapons it has. The Hiveship does take the lead when it comes to critical hits per minute, being well above and beyond any other ship in the Tyranid arsenal.

One other point to mention about the Hiveship is that of the two top damage number Battleships, it has significantly closer ranges for all of it's weaponry due to the damage type choice. The Bio Acid Hiveship on the other hand has higher dps, includes launch bays and can maintain a much longer range, longer than any other Tyranid ship by default.

Point Cost: 329
Raw Total Crit Output: 3* critical hits per minute
Raw Total DPS: 10*
*Does not count Tentacles or Launch Bays

Armament:

  • Feeder Tentacles
    Applies 3 assault every 6 seconds (6 Assaults Max)
    Enemy ship must stay in range.
    90 second cool-down.
    Range: 9,000
  • 4 x Bio-Plasma Battery Weapons
    Armor Piercing, Shield Piercing, 100% Accuracy
    90° Side Arc (1 per Broadside)
    Range: 4,500
  • 3 x Launch Bays
    Harpy Interceptors (4 Charges)
    Ether-Swimming Assault (4 Charges)
  • Spur
    +40% Ramming Damage
battlefleet-gothic-armada-ii-tyranids-battleships-advanced-ship-guide

The weakest Battleship both dps numbers wise and single target damage/cpm wise, the Bio Tentacles Hiveship trades that for having powerful assault actions with it's combined Feeder Tentacles and 3 launch bays that can all deploy assault squadrons against the same enemy. The Acid Infestation Hiveship is comparable considering it can launch another 4 assault squadrons and do more damage and cpm against a single target, but the added bonus of flinging enemy ships around with the Hook ability gives the Bio Tentacles Hiveship a definite fun factor.

Point Cost: 392
Raw Total Crit Output: 2.9* critical hits per minute
Raw Total DPS: 14.3*
*Does not count Launch Bays

Armament:

  • 1 x Super Heavy Pyro-Acid Artillery
    Causes Fire on Critical Hit.
    Poor Accuracy (75/50/25/0/0)
    90° Front Arc
    Range: 13,500
  • 6 x Launch Bays
    Harpy Interceptors (4 Charges)
    Ether-Swimming Assault (4 Charges)
  • 1 x Heavy Bio-Plasma Discharge Artillery
    Armor Piercing, Shield Piercing, 100% Accuracy
    270° Front Arc
    Range: 4,500
  • Spur
    +40% Ramming Damage
battlefleet-gothic-armada-ii-tyranids-battleships-advanced-ship-guide

The Acid Infestation Hiveship with its 6 Launch Bays it brings to the field, is actually the second most efficient Carrier when considering points cost per launch bay, coming in just a fraction below 60 points per bay. The Battleship Carrier gets beaten out by 55 points per bay with the Infestation Devourer Battle Cruiser. The plus side to taking the Hiveship version is that you actually get standard weaponry to fall back on, and fairly decent weaponry at that, which compares to the raw dps/cpm numbers of many Cruisers/Battle Cruisers.

Point Cost: 336
Raw Total Crit Output: 5.7* critical hits per minute
Raw Total DPS: 33.3*
*Does not include Launch Bays

Armament:

  • 2 x Super Heavy Pyro-Acid Artillery
    Causes Fire on Critical Hit.
    Efficient Accuracy (80/60/40/20/0)
    90° Front Arc
    Range: 13,500
  • 2 x Launch Bays
    Harpy Interceptors (4 Charges)
    Ether-Swimming Assault (4 Charges)
  • 2 x Bio-Plasma Battery Weapons
    Armor Piercing, Shield Piercing, 100% Accuracy
    90° Side Arc (1 per Broadside)
    Range: 4,500
  • 2 x Pyro-Acid Battery Weapons
    Causes Fire on Critical Hit.
    Efficient Accuracy (80/60/40/20/0)
    90° Side Arc (1 per Broadside)
    Range: 9,000
  • Spur
    +40% Ramming Damage
battlefleet-gothic-armada-ii-tyranids-battleships-advanced-ship-guide

The Bio Acid Hiveship is an excellent choice of Battleship for a number of reasons. First things first, it can cause a considerable number of fires with its high, second place CPM and takes the spot for top DPS damage dealer of the entire Tyranid fleet, without taking special weapon effects into account. While it does this, it also takes top spot of longest range hitter of the Tyranid ship in the fleets, being the only Battleship to host two of the 13,500 range Pyro-Acid Artillery weapons and only one of two ships to have them at all.

Changelog

7/15/2020 - Updated for patch 11218.

© 2019 SOE

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