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"Battlefleet Gothic: Armada II" - Tau Protector Cruisers [Advanced Ship Guide]

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Tau Protector Fleet Cruisers

Not counting their Allied Mercenary ships, the Cruisers of the Tau Protector fleet are the largest line ships before reaching the Custodian Battleship, leaving a wide gap of 300 points until the next largest ship. Because of this, Tau fleets often consist of larger numbers of vessels, using combined focused fire and extreme range and accuracy to burn down targets in quick succession.

Costing less points than the Dal'Yth Light Cruiser and close to the cost of the Bork'an, the Cruisers focus on bringing Launch Bays, Missile Launchers and standard weapons over Gravitic Hooks for additional escort ships. Their on papaer dps/cpm numbers do not raise significantly, but again, the power to put all of their guns on a single target at once makes up for this, especially without the need to loose time making strafe attacks or evading as the Eldar do.

Patch Status: Updated for Current Patch (v.11218) - July 13th, 2020

Tau Protector Fleets Guide Navigation

*Nicassar, Kroot and Demiurg ships have their own section to reduce redundancy across Merchant/Protector fleet guides.

- Main Guide Index -
Check out this link to be taken to the main index for all of the "Battlefleet Gothic: Armada II" guides I am assembling, including ship guides for other factions and more!

Terms Used

This section briefly covers the advanced weapon data you will find for each ship. These values are calculated based off the base weapons stats and are explained as follows:

DPS - Damage Per Second - The total damage output per weapon type (all guns combined) per second, assuming 100% of shots land, before considering armor penalties.

Crits Pm - Critical Hits Per Minute - Assuming all shots land, this will be the average number of critical hit's the guns will cause every minute before modifiers. (all guns combined)

Salvos PM - Salvos Per Minute - The total number of combined waves of fire, not including multiple rounds fired from the same weapon.

Rounds PM - The actual number of shots or individual projectiles fired each minute from all guns combined.

Tau Protector Fleet Cruisers Ships Stats

Tau Protector Cruisers are on the lower side of hull points as their Light Cruisers are, taking 1,200 hull points where some factions like the Imperial Navy gets 1,600. Beyond this and their generator dependent heavy armor, there isn't too much special about their ships stats wise, mostly shunting their uniqueness to their weapon load outs, ranges and firing arcs.

Shield: 400
Armor: 83 (Front), 67 (Sides & Rear)
Identification Range: 9,000
Speed: 170
Rotation Speed: 16
Hull: 1,200
Defense Turrets: 12
Bravery: -25
Boarding Damage: 4-8
+ Causes 4 Assault Actions
Critical Assault Chance: 30%
Defending Troops per Stage: 12

Tau Protector Fleet Cruisers Attributes

There aren't any significant changes in the attributes or skills of Tau Protector ships as you cross the various weight classes, though the Custodian Battleship does get a few special ones. Most of the unique abilities are given to the Allied/Mercenary vessels, covered separately.

  • Gravitic Drive Propulsion: Grants Tau maneuvers.
  • Adaptive Deflector: Has 83 prow armor as long as generator is active.
  • Independent: -25 Bravery penalty.
  • Warfare: Benefits from Tau Warfare selected at beginning of battle.
  • No Lightning Strike: Cannot be given back by any upgrades.
  • Average Troop Efficiency: Deals 1-2 troop damage per assault action.
  • Planned Strike: 30% chance to deal +1 troop damage per assault action.

Point Cost: 188
Raw Total Crit Output: 2.7* critical hits per minute
Raw Total DPS: 15*
*Does not count Missile Launcher or Launch Bays

Armament:

  • Missile Launcher (5 Tubes)
    Seeker Homing Torpedoes (3 Charges)
  • 2 x Launch Bays
    Barracuda Fighters (3 charges)
    Manta Bombers (3 charges)
  • 8 x Heavy Railgun Coaxial
    Efficient Accuracy (80/60/40/20/0)
    180° Front / Side (All 8 fire front, 4 can fire to each side)
    Range: 13,500
  • 2 x Ion Cannon Coaxial
    100% Accuracy, Armor Piercing
    180° Front / Side (All 2 fire front, 1 can fire to each side)

    Range: 9,000
  • 2 x Double-Barrel Heavy Railgun Artillery
    Efficient Accuracy (80/60/40/20/0)
    90° Front
    Range: 13,500
battlefleet-gothic-armada-ii-tau-protector-cruisers-advanced-ship-guide

The T'Olku is the higher on paper damage and crit dealer of the two Tau Protector Light Cruiser vessels. There actually is very little difference between the two outside of their damage and cpm, as the primary shift is the T'Olku has shorter range Ion Cannons, coming in 4,500 units below their railguns, while the Vior'La extends it to the same range as the rest.

Beyond that, both Cruisers just about tie each other for second most efficient use of points per Launch Bay, costing just under 100 points per bay, while the Custodian Battleship beats out both for 83.67 points per bay. The Light Cruiser Dal'Yth takes 3rd place due to it's high points cost (117.5 points per bay) but if you account for the cost of the two Warden escorts that come along for the ride, courtesy of the Gravitic Hooks, the Dal'Yth actually only costs 161 points or 80.5 points per bay. If you do the same as far as removing the cost of the wardens for the Custodian Battleship, you actually will find it furthers its position of the most efficient carrier with 65.2 points per bay.

Point Cost: 186
Raw Total Crit Output: 2.21* critical hits per minute
Raw Total DPS: 12.3*
*Does not count Missile Launcher or Launch Bays

Armament:

  • Missile Launcher (5 Tubes)
    Seeker Homing Torpedoes (3 Charges)
  • 2 x Launch Bays
    Barracuda Fighters (3 charges)
    Manta Bombers (3 charges)
  • 8 x Heavy Railgun Coaxial
    Efficient Accuracy (80/60/40/20/0)
    180° Front / Side (All 8 fire front, 4 can fire to each side)
    Range: 13,500
  • 2 x Heavy Ion Cannon Coaxial
    100% Accuracy, Armor Piercing
    180° Front / Side (All 2 fire front, 1 can fire to each side)
    Range: 13,500
  • 2 x Heavy Railgun Artillery
    Efficient Accuracy (80/60/40/20/0)
    90° Front
    Range: 13,500
battlefleet-gothic-armada-ii-tau-protector-cruisers-advanced-ship-guide

As mentioned above, the Vior'La isn't much different than its companion Cruiser, the one main shift being that it drops 2 points of damage per second and 0.3 critical hits per minute to extend the Ions cannon range to match that of its Railgun Macros. Its worth mentioning that both the dps and cpm lost from the on paper numbers, is lost from the macros and not the Ion Cannon lance weapon, thus the gap between the two cruisers, when you account for practical damage after accuracy modifiers and armor reductions, is actually a fair bit closer than it seems.

Changelog

7/13/2020 - Updated for patch 11218.

© 2019 SOE

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