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"Battlefleet Gothic: Armada II" - Necron Cruisers [Advanced Ship Guide]

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Necron Cruisers

As you will find a common theme the rest of the way up the Necron ship ladder, the Cruiser category only has a single option to choose from, the Scythe Harvester. To some degree this is a holdover from the days of the tabletop game, as Necrons were one of the least paid attention to factions and came towards the later years of it's existence through supplemental rule books (essentially). Games Workshop just never designed that many different models of figures for there to be more. Hopefully that changes in the future, but I digress.

From a strategic stand point, there truly isn't a whole lot of reason to have multiple Cruiser options for the Necrons, as their current pool of weapons and their consistent themes across ships, means they really are a specialized faction and there isn't much to swap around within a class to give you different options, besides more/less gauss/lightning arcs or switching some batteries to turrets, etc.

Either way, the Scythe Harvester Cruiser ship of the Necron fleet is a potent, expensive, terror in it's own right, capable of slugging it out long term and laying some real waste to enemy vessels unlucky enough to be the focus of its ire.

Update: With the release of Patch 3, the Harvester was given a companion cruiser. You can find more information on the new ship, the Scythe Harrower, below.

Patch Status: Updated for Patch 7 [v.11218] - July 15th, 2020

Necron Guide Navigation

- Main Guide Index -
Check out this link to be taken to the main index for all of the "Battlefleet Gothic: Armada II" guides I am assembling, including ship guides for other factions and more!

Terms Used

This section briefly covers the advanced weapon data you will find for each ship. These values are calculated based off the base weapons stats and are explained as follows:

DPS - Damage Per Second - The total damage output per weapon type (all guns combined) per second, assuming 100% of shots land, before considering armor penalties.

Crits Pm - Critical Hits Per Minute - Assuming all shots land, this will be the average number of critical hit's the guns will cause every minute before modifiers. (all guns combined)

Salvos PM - Salvos Per Minute - The total number of combined waves of fire, not including multiple rounds fired from the same weapon.

Rounds PM - The actual number of shots or individual projectiles fired each minute from all guns combined.

Necron Cruiser Stats

The Sythe Harvester is the only Cruiser ship the Necron's have access to, a continuing trend for their upper ship classes unfortunately, though to be expected by their limited and highly inclusive weaponry choices. The tough armor and high hull points of the Scythe makes it a difficult target to wear down.

Shield: 0
Armor: 83 All Sides
Identification Range:
Speed: 240
Rotation Speed: 8
Hull: 1,600
Defense Turrets: 10
Bravery: 50
Boarding Damage: 8
+ Causes 4 Assault Actions
Lightning Strike Damage: 6
+ Causes 3 Assault Actions
Critical Assault Chance: 60%
Defending Troops per Stage: 14

Necron Cruiser Attributes & Skills

The plethora of Necron special attributes continues on wards into the Cruiser class, giving potent bonuses that regenerate hull to make up for the loss of shields and high price point of the Necron ships.

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  • Necron Propulsion: Gives access to Inertialess Drive and Burn Retros
  • Reactive Hull: Immune to Fire. Yellow criticals heal after 30 seconds. Every 30 seconds, the ship repairs 1 turret.
  • Hull Cauterization: Heals 0.75 hull point every second while reducing max hp by 0.75 every second as well. Resets after battle.
  • Iron Will: Provides the +50 bravery bonus
  • Necron Portals: Gives 270 degree wide boarding action and +1 troop damage to lightning strike (counted in stats)
  • Good Troop Efficiency: Deals 2 troop damage per assault action.
  • Surgical Strike: 60% chance to deal +1 troop damage per assault action applied.
  • Doom Scythe: Launches a squadron of interceptors that can also deal hull damage to ships.

Point Cost: 276
Raw Total Crit Output: 2.4 critical hits per minute
Raw Total DPS: 12

  • 4 x Lightning Arc Battery Weapons
    100% Accuracy
    180° Left & Right Sides (All)
    Range: 9,000
  • 2 x Gauss Particle Whip Turret
    100% Accuracy, Pierces Shield, Pierces Armor
    270° Front
    Range: 13,500

The Scythe Harvester is where things start to get really serious with the Necron ships, both with their insane toughness and incredibly high price. At 291 points, the cost of the Harvester is comparable to Battleships of other factions. Because of this, Necron fleets relying on numerous heavy ships have to be careful about being swarmed and taking critial hits to their weaponry.

As an entire Necron fleet can have fewer than 30 actual weapons bays, criting them out is usually the fastest way to stop you from damaging their ships. Also like with the other Necron ships, if they decided to bring a lot of lances, you might be in for a bad day. Another Necron-standard reminder is that while the on paper raw dps might be low, always remember it doesn't have accuracy falloffs that other factions have to suffer with, and in the Scythe Harvester's case, 1/3rd of it's damage is also piercing both Armor and Shields.

Like with other side firing weapons this faction possesses, all 4 Lightning Arc Batteries can fire from either the right or left side, they just can't fire forward, so they are not broadside weapons in the typical sense. Switching to your Dispersed Lightning Arc when facing large numbers, making good use of your Scythes and utilizing your teleport maneuver to retreat for repairs, or chasing down fleeing almost dead enemies, will go a long way in extending the use you get out of this vessel.

Point Cost: 246
Raw Total Crit Output: 2.4 critical hits per minute
Raw Total DPS: 16

  • 8 x Lightning Arc Battery Weapons
    100% Accuracy
    180° Left & Right Sides (All)
    Range: 9,000

The Scythe Harrower is one of four new Necron vessels added in Patch 3, meant to help expand upon the selection of Necron ship hulls and give players a bit more variety and choices.

The one real difference between the two Cruisers is the Harrower drops the Gauss Whips, to go all in on the Lightning batteries. This means the Harrower has no ability to shoot targets in front of it, as it's weapons are all locked in broadside arcs.

On the plus side, since the full weaponry is Lightning weapons, you can use the Dispersed stance to allow the full armament to hit multiple targets, making the Harrower the better option of the two if you expect to face a more numerous enemy, while the Harvester will perform better against fewer, more heavily armored enemy fleets.


7/15/2020 - Updated for patch 11218.

© 2019 SOE

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