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"Battlefleet Gothic: Armada II" - Chaos Escorts [Advanced Ship Guide]

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"Spilling forth from the eye of terror to help you get better at games to impress your Daemon Lords."


Chaos Escorts

The Chaos escorts, like all the ships of the Chaos faction, are based off ancient Imperial counterparts from long ago when the original betrayals of mankind occurred. Since corrupted beyond recognition by the powers of the warp, the Chaos vessels still retain some base stats from their original vessels. Namely they come from a time of faster engines and weaker armor in the Imperial Navy, or whatever it existed as at the time.

The Destroyer and Raider (Frigates basically) class vessels begin to show this with speeds just slightly above their comparable Imperial Navy vessels. Like their counterparts, they field lances, torpedoes and their own version of macro guns, the missile weapons, which are actually affected by the same accuracy penalties as they don't home unfortunately.

Patch Status: Updated for Current Patch (v.11218) - July 7th, 2020

Chaos Guide Navigation

- Main Guide Index -

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Terms Used

This section briefly covers the advanced weapon data you will find for each ship. These values are calculated based on the base weapons stats and are explained as follows:

DPS – Damage Per Second – The total damage output per weapon type (all guns combined) per second, assuming 100% of shots land, before considering armor penalties.

Crits Pm – Critical Hits Per Minute – Assuming all shots land, this will be the average number of critical hit's the guns will cause every minute before modifiers. (all guns combined)

Salvos PM – Salvos Per Minute – The total number of combined waves of fire, not including multiple rounds fired from the same weapon.

Rounds PM – The actual number of shots or individual projectiles fired each minute from all guns combined.

Chaos Raider & Destroyer Stats

The Chaos Raider and Destroyer small vessels, are comparable to their Imperial Navy counterparts, slightly faster in return for doing a little less damage. What is interesting is the fact that the Chaos get a Destroyer that deals pretty decent damage for its size.

Shield: 200
50 All Sides: Iconoclast
- 67 All Sides: Idolator, Infidel & Apostate
Identification Range: 9,000
- 200: Apostate
- 240: Idolator & Infidel
- 280: Iconoclast
Rotation Speed
- 16: Idolator, Infidel & Apostate
- 20: Iconoclast
- 200: Iconoclast
- 400: IIdolator, Infidel & Apostate
Defense Turrets
- 3: Iconoclast
- 6: Idolator, Infidel & Apostate
Bravery: 0
Defending Troops per Stage: 4

Chaos Raider & Destroyer Attributes & Skills

The Chaos ships are pretty basic all the way through their ship classes as far as it comes to special Attributes and Skills.

  • Plasma Reactor: Gives access to Chaos maneuvers.
  • Dedicated: No bravery bonus or penalty.
  • Escort: No access to assault skills.
  • Scanner: Reveals enemy ships in 13,000 units and marks them for 30 seconds, keeping them visible.

Point Cost: 39
Total Crit Output: 0.45 critical hits per minute
Total DPS: 3


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  • 6 x Light Missile Turrets
    Efficient Accuracy (80/60/40/20/0)
    270° Front
    Range: 9,000

For a cheap, tiny and fast destroyer, the Iconoclast does good direct damage on top of that. An interesting twist considering that the smaller Destroyer-sized vessels of the Imperial factions all have only a single turret, if that, and torpedoes as a special weapon. For the Chaos, their Frigate, the Infidel, carries the torpedoes into battle.

Iconoclasts are an affordable harassing ship. A real pain to your enemy when kept on stealth while they bombard from long range with their light missiles. It should be noted, while you may think otherwise considering the name, the missiles are comparable to macros in that they have an accuracy falloff with range, plus their flight time means they can be dodged beyond that.

Point Cost: 40
Total Crit Output: 0.3* critical hits per minute
Total DPS: 2*
*Does not count torpedoes


  • Torpedo Launcher (2 Tubes)
    Basic Torpedoes (2 Charges)
  • 4 x Light Missile Turrets
    Efficient Accuracy (80/60/40/20/0)
    270° Front
    Range: 9,000

Since the Chaos decided to put their torpedo launchers on a Frigate (or Raider as the Chaos refer to them as) instead of a Destroyer, the Infidel gets to bring better guns to the fight than its Imperial counterpart, the Cobra. While slightly more expensive than the Cobra, the Infidel does nearly twice the raw DPS and CPM, which makes up for the lack of Melta torpedoes.

Since the Chaos ships are naturally faster than the Imperials, the Infidel actually has the same speed as the Imperial torpedo Destroyer does, better defenses and twice the hull to make the Infidel a much more dangerous hunter.

Point Cost: 42
Total Crit Output: 0.7 critical hits per minute
Total DPS: 3.3


  • 4 x Light Missile Turrets
    Efficient Accuracy (80/60/40/20/0)
    270° Front
    Range: 9,000
  • 1 x Light Lance Artillery
    100% Accuracy, Pierces Armor
    90° Front
    Range: 9,000

Like the Imperials, the Chaos have their compulsory lance carrying vessels and the Idolator is that vessel for their small escort ship class. Normally a lance variant has lower raw DPS in return for getting the special benefits of the lance itself, but the Idolator actually ties for the top place of raw DPS and actually gets the highest crits per minute, being just three points more than the cheapest ship, the Iconoclast.

Because the Idolator's lance can never miss and it pierces armor, it actually means the final DPS and CPM is likely to be the highest of it's class in all situations, since even if the Iconoclast is hitting 100% of the time, it still doesn't get to pierce armor.

These are probably the best ship in the Raider or Destroyer category as far as the value you get for your money, however be aware that unlike the other two, the Idolator is locked into a 90 degree front arc to fully utilize those direct-fire weapons, making it less capable of dodging when using its DPS/CPM optimal head-on attack orders.

Point Cost: 40
Total Crit Output: 0.8 critical hits per minute
Total DPS: 2.7


  • 2 x Light Lance Artillery
    100% Accuracy, Pierces Armor
    90° Front
    Range: 9,000

The Apostate is one of four new ships (not including Titans) added to the Chaos Navy with the release of the Chaos Expansion pack and not present in the original game.

The Apostate packs a pair of Light Lance Artilleries, making it a bit unique in that it doesn't have any macro weapons at all. The benefit is that all of the damage and CPM the Apostate deals will be very reliable no matter what range it is firing at, given the 100% accuracy of the lances.

While the 90 degree firing arc, customary to prow most lance weapons, limits the ability for the Apostate to move and fire, it seems quite potent as a cheap harasser. Micromanaging their flight path during the long reload times of the lances and using "Stealth" or "Lock On!" will maximize their lifespan while the whittle away the hitpoints of your enemies at range.

The last thing worth mentioning, though important to remember, is the slower speed of the Apostate which is at 200, the same as Cruiser class vessels in the Chaos fleet.


  • 7/7/2020 - Updated stats and descriptions for patch 11218.
    + Added Apostate escort ship to guide.

© 2019 SOE

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