M. T. Dremer is a self-taught 3D artist. He discovered DAZ Studio more than eight years ago and has been rendering ever since.
Over the years I’ve written quite a few articles about doing various tasks using the 3D rendering program, DAZ Studio. So, I decided to compile them in one, handy guide for anyone who might be searching to learn more. Below you’ll find all of the content I’ve written on the subject as well as a handy link to the full article.
(Disclaimer: These guides were written by a user and do not represent DAZ 3D, nor are they an endorsement of any of their products. And, while I will try to update content written about older versions of DAZ Studio, some instructions may become outdated.)
If you’re unfamiliar with the process of 3D rendering, then this is the best place for you to start. Inside I cover the basics of loading objects into a scene and posing. If you cannot afford some of the pricier rendering software on the market, there is also a link to a free version to get you started.
How to Install Content for DAZ Studio
There are a number of different ways to install figures and props. And, this process gets more complicated if you're dealing with older content, not designed for your version of the software. Here I examine a few of the more common methods, so that you can focus on posing and rendering more so than fighting your computer.
How to Morph Objects in DAZ Studio
Moving objects around in a three dimensional plane is quite different than morphing. Morphing allows the user to alter the shape of an object based on a set of parameters provided by the artist who created the figure. For example, the Victoria figure can be morphed to look like an elf, a vampire or even a man. In this article I provide some examples to get your started morphing.
How to Make Your Own Props in DAZ Studio
Using a series of primitive shapes (that come packed with the program) one can make unique and interesting props for all of their scenes. And, with the right MATs and lighting effects, they can sometimes be indistinguishable from professional props.
MATs are two dimensional images that can be wrapped around three dimensional objects. This creates a ‘skin’ or texture for that object. Think of it like giving a shirt a leopard print or turning a character into a statue. With the right image editing software, one can make endless MATs to be used with their 3D characters and props.
How to Make 3D Wallpapers with DAZ Studio
By adjusting your rendering options, it’s possible to turn your favorite scenes into perfectly fitted wallpapers for your computer’s desktop. It’s so easy; you’ll wonder why you never did it before.
Tips to Improve Your 3D Renders
You have your scene posed and ready to go, but somehow your renders just don’t look as good as the ones you see online. With a few small tweaks to things like shadows, coloring and post work, you can take your render from novice to professional.
More Tips to Improve Your 3D Renders
Still not satisfied with your render quality? Try these additional adjustments to things like reflection, backdrop and ambient light to really add detail and depth.
Similar to my 'making your own props' article, I further examine the many uses of Primitives. Using creation parameters, in conjunction with building and mats, can create shockingly specific props. Whether you need a donut, a wooden crate, or a billiards table, they're all technically possible using only primitives. If you're cheap or just really creative, these things are a great tool.
Other than these tutorials, the most important bit of advice I can offer is trial and error. The majority of my experience with DAZ Studio has come from personal experience; clicking on things to see what they do. Develop an understanding for a three dimensional plane and the two dimensional 'maps' that wrap around objects. If you can master those two things, you will master 3D rendering. And, if you still find that you have questions, feel free to ask in the comments section below. I also highly recommend the forums on sites like Renderosity, Deviant Art and DAZ.